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Hi everyone, I've been experimenting with motion capture and I'm having some trouble getting consistent foot tracking, especially during faster movements. Sometimes the feet seem to slide slightly even when the rest of the animation looks fine. For those who have worked with iPi for a while, what usually makes the biggest difference here: camera placement, calibration, lighting, or something in the tracking settings? I'm still learning the workflow, so any practical tips would be appreciated. Thanks!
Hi everyone, I've been experimenting with motion capture and I'm having some trouble getting consistent foot tracking, especially during faster movements. Sometimes the feet seem to slide slightly even when the rest of the animation looks fine. For those who have worked with iPi for a while, what usually makes the biggest difference here: camera placement, calibration, lighting, or something in the tracking settings? I'm still learning the workflow, so any practical tips would be appreciated. Thanks!
Two Kinect v2 — device factory returned null — libusbK installed, OpenCL confirmed working Hi, I'm running iPi Recorder 4.7.0.98 on Windows 10 (10.0.19045.0, 64-bit) with two Xbox One Kinect v2 sensors (Model 1520) and cannot get either camera to stream. Both cameras show as Ready on the Home screen, but display "Could not open a device" when I go to the Setup tab. My hardware: Two Microsoft Xbox One Kinect v2 (Model 1520) ASUS X99 Deluxe motherboard GTX 1080 Ti, Driver 582.28 One Kinect on Intel USB 3.0 controller (front panel) One Kinect on Renesas UPD720201 PCIe USB 3.0 expansion card Windows 10 Home 64-bit What I have already done: Uninstalled all Microsoft Kinect SDK and Runtime v1.8 entries completely Enabled Microsoft Kinect 2 (libfreenect2) in iPi Recorder — shows as installed Used Zadig 2.9 to install libusbK v3.1.0.0 on all relevant interfaces for both cameras: Xbox NUI Sensor (Interface 0) — both cameras Xbox NUI Sensor (Interface 2) — both cameras Composite Parent entries left on USBCCGP as recommended Verified with GPU Caps Viewer that OpenCL is fully working: OpenCL 3.0 CUDA 13.0.97 FULL_PROFILE on GTX 1080 Ti Tried all Depth Processor options: Default, CPU, OpenGL, CUDA — same result on all Confirmed libusbK is enumerating both devices correctly in the log Restarted Windows, unplugged all non-essential USB devices The log shows both cameras enumerating correctly: libusbK is installed. Libfreenect2VideoSourceEnumerator: Enumerating Libfreenect2VideoSourceEnumera
Two Kinect v2 — device factory returned null — libusbK installed, OpenCL confirmed working Hi, I'm running iPi Recorder 4.7.0.98 on Windows 10 (10.0.19045.0, 64-bit) with two Xbox One Kinect v2 sensors (Model 1520) and cannot get either camera to stream. Both cameras show as Ready on the Home screen, but display "Could not open a device" when I go to the Setup tab. My hardware: Two Microsoft Xbox One Kinect v2 (Model 1520) ASUS X99 Deluxe motherboard GTX 1080 Ti, Driver 582.28 One Kinect on Intel USB 3.0 controller (front panel) One Kinect on Renesas UPD720201 PCIe USB 3.0 expansion card Windows 10 Home 64-bit What I have already done: Uninstalled all Microsoft Kinect SDK and Runtime v1.8 entries completely Enabled Microsoft Kinect 2 (libfreenect2) in iPi Recorder — shows as installed Used Zadig 2.9 to install libusbK v3.1.0.0 on all relevant interfaces for both cameras: Xbox NUI Sensor (Interface 0) — both cameras Xbox NUI Sensor (Interface 2) — both cameras Composite Parent entries left on USBCCGP as recommended Verified with GPU Caps Viewer that OpenCL is fully working: OpenCL 3.0 CUDA 13.0.97 FULL_PROFILE on GTX 1080 Ti Tried all Depth Processor options: Default, CPU, OpenGL, CUDA — same result on all Confirmed libusbK is enumerating both devices correctly in the log Restarted Windows, unplugged all non-essential USB devices The log shows both cameras enumerating correctly: libusbK is installed. Libfreenect2VideoSourceEnumerator: Enumerating Libfreenect2VideoSourceEnumera
Please post here any bug reports or issues you've encountered with iPi Motion Capture.
Staff and user-submitted guides and tutorials.
Hello all In the link below you will find a comprehensive tutorial on how I use ipi software to generate mocap files that I use to animate all my films. It includes hardware, calibration, and real life examples: https://youtu.be/CeJa5P39bQo?si=mcx5C_ZHXaBQPhpD Also on my patreon, you can download the actual bvh file: https://www.patreon.com/c/AnimazaStudios Thanks
Hello all In the link below you will find a comprehensive tutorial on how I use ipi software to generate mocap files that I use to animate all my films. It includes hardware, calibration, and real life examples: https://youtu.be/CeJa5P39bQo?si=mcx5C_ZHXaBQPhpD Also on my patreon, you can download the actual bvh file: https://www.patreon.com/c/AnimazaStudios Thanks
Hello, please make sure that you're using the latest version of iPi Mocap Studio and please install version 0.8.7 of NVIDIA AR SDK from the following link: https://www.nvidia.com/en-eu/geforce/broadcasting/broadcast-sdk/resources/ The thing is that support for GeForce RTX 50 Series Graphics Cards was introduced only in NVIDIA AR SDK 0.8.7 (version 0.8.2 does not support RTX 50 Series). For additional information please read the following release notes: https://docs.ipisoft.com/iPi_Mocap_Studio_Release_Notes#ver._4.6.7.269
Hi, I have problem with Ipi soft studio Everything used to work perfectly. After swapping my graphics card for a newer one (GeForce 5070), the AI-based tracking stopped working. Well… it half-works – if I keep spamming “OK” on the popup message, the animation still processes frame by frame, but obviously I’m not going to sit there clicking OK endlessly. Is this some kind of bug? How do I fix it? Everything works fine without any AI tracking, but the moment I try to use any AI feature anywhere, these issues start appearing. See attached image for error
Hi, I have problem with Ipi soft studio Everything used to work perfectly. After swapping my graphics card for a newer one (GeForce 5070), the AI-based tracking stopped working. Well… it half-works – if I keep spamming “OK” on the popup message, the animation still processes frame by frame, but obviously I’m not going to sit there clicking OK endlessly. Is this some kind of bug? How do I fix it? Everything works fine without any AI tracking, but the moment I try to use any AI feature anywhere, these issues start appearing. See attached image for error
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