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Tech Support
Missing combat report in combatreport.txt

Sync-bug is a problem that appears from time to time. Various reasons have been suggested for it and my take in games against the Computer Japan is that if I do not save and exit for a long period data begins to vanish from the screen. Could be all the LCUs at a base, could be a TF, could be industry - anything. Every time you look at something in game (like clicking on a base) the game appears to keep all that data in memory (my evidence, there is a moment's hesitation the first time...... Interesting take on the problem, and I've noticed my op reports etc not recording everything after a while. I've also noticed many times that reloading a game without quitting first can cause the game to crash during scenario load, save or new. This is particularly evident while testing. I've never monitored the situation but say a test lasts for a three or four turns before editing it. This editing and reloading it can be done, lets say nine time but when you try the tenth the game crashes during load. For me it feels a bit like the game is not completely freeing memory space and with each load you gradually fill up it up, bit like the tracker problem and Java. The only way to free it up completely is to quit.

War in the Pacific: Admiral's Edition
John 3rd contact

Is moving from the backcountry to the sticks an upgrade or a downgrade? I think it depends upon your perspective ... John's is all about getting away and up in the mountains ... But if you get far enough up in the mountains (or on the mountains) there are no sticks because there are no trees!

Tech Support
[LOGGED] [1900.8] Non Player Side turn Hostile (from Unfriendly) when Save is Loaded

For the particular scenario I think I have a fix with a new repeatable event Trigger: scenario is loaded Condition: Checks that another event that turns Russia Hostile is still active (i.e. Russia should not supposed to be hostile yet) Action: Russia considers NATO unfriendly. But I believe that a general fix is needed for Air intercepts launched against non hostile bogeys and for inactive strikes with assigned targets as each time a save is loaded and the intercept has "targets" (assigned before the save), then the posture changes. Here is the condition Code: -- Condition: event X (non-repeatable) has not yet firedlocal ev = ScenEdit_GetEvent('Russia Becomes Hostile', 4) -- level 4 = event detail onlyif ev == nil then return false -- event missing/renamed: fail safeendlocal a = ev.isActive-- docs list isActive as Yes/No; some builds return a boolean, so accept bothif a == true or a == 'Yes' or a == 'yes' or a == 'True' then return trueendreturn false and the action Code: -- Action: Russia posture towards NATO = Unfriendlylocal ok = ScenEdit_SetSidePosture('Russia', 'NATO', 'U')if not ok then print('SetSidePosture failed: ' .. tostring(_errmsg_))end still testing it

War in the Pacific: Admiral's Edition
Error on execution of game program

This error occurs because the executable file (.exe) is looking for the core game data files in its current directory and cannot find them. It most commonly happens after applying a patch or a beta update (which places the new .exe in a subfolder like \Beta2\), or due to an incorrect shortcut path. So as pbiggar said, please state what patches you have applied and in which sequence.

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