... and if its a beta also check for a beta2 folder for exe and dll.
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Any help with this? Do you need other info/logs/etc? check/review this proposed fix for the particular scenario https://forums.matrixgames.com/viewtopic.php?t=418556
Sync-bug is a problem that appears from time to time. Various reasons have been suggested for it and my take in games against the Computer Japan is that if I do not save and exit for a long period data begins to vanish from the screen. Could be all the LCUs at a base, could be a TF, could be industry - anything. Every time you look at something in game (like clicking on a base) the game appears to keep all that data in memory (my evidence, there is a moment's hesitation the first time...... Interesting take on the problem, and I've noticed my op reports etc not recording everything after a while. I've also noticed many times that reloading a game without quitting first can cause the game to crash during scenario load, save or new. This is particularly evident while testing. I've never monitored the situation but say a test lasts for a three or four turns before editing it. This editing and reloading it can be done, lets say nine time but when you try the tenth the game crashes during load. For me it feels a bit like the game is not completely freeing memory space and with each load you gradually fill up it up, bit like the tracker problem and Java. The only way to free it up completely is to quit.
Is moving from the backcountry to the sticks an upgrade or a downgrade? I think it depends upon your perspective ... John's is all about getting away and up in the mountains ... But if you get far enough up in the mountains (or on the mountains) there are no sticks because there are no trees!
For the particular scenario I think I have a fix with a new repeatable event Trigger: scenario is loaded Condition: Checks that another event that turns Russia Hostile is still active (i.e. Russia should not supposed to be hostile yet) Action: Russia considers NATO unfriendly. But I believe that a general fix is needed for Air intercepts launched against non hostile bogeys and for inactive strikes with assigned targets as each time a save is loaded and the intercept has "targets" (assigned before the save), then the posture changes. Here is the condition Code: -- Condition: event X (non-repeatable) has not yet firedlocal ev = ScenEdit_GetEvent('Russia Becomes Hostile', 4) -- level 4 = event detail onlyif ev == nil then return false -- event missing/renamed: fail safeendlocal a = ev.isActive-- docs list isActive as Yes/No; some builds return a boolean, so accept bothif a == true or a == 'Yes' or a == 'yes' or a == 'True' then return trueendreturn false and the action Code: -- Action: Russia posture towards NATO = Unfriendlylocal ok = ScenEdit_SetSidePosture('Russia', 'NATO', 'U')if not ok then print('SetSidePosture failed: ' .. tostring(_errmsg_))end still testing it
This error occurs because the executable file (.exe) is looking for the core game data files in its current directory and cannot find them. It most commonly happens after applying a patch or a beta update (which places the new .exe in a subfolder like \Beta2\), or due to an incorrect shortcut path. So as pbiggar said, please state what patches you have applied and in which sequence.
the issue is fixed and will be in the next update release. thanks for highlighting this one
Lakeend reported the same problem? https://forums.matrixgames.com/viewtopi ... 8#p5271788
LOGGED: 0017600
Hi all, Good morning! Leo "Apollo11"
I checked with people more well informed than me and you are right, this is now under investigation
thanks Knightpawn this is still something that we want to investigate, unit range should not change when you recreate them.
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