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[Help] Kernel threads forum

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[Source] Internal visibility check

Hello UC, I'm sharing an internal visibility check (LOS) that can be used for Aimbot/ESP . It also works when called from a non-game thread. Big thanks to @ afamos228 for the RVA he posted in Rust Reversal, Structs and Offsets . Aimbot (Showcase): Your browser doesn't support HTML5 video. ESP (Showcase): Your browser doesn't support HTML5 video. RVA & Layer Mask (LOS_MASK): Code: //! PhysicsScene icall cache. Dump4 + Ghidra 191ee97d8. /// Internal_RaycastTest_Injected qword. dumper @ afamos228 (UC). pub const RAYCAST_TEST_ICALL: usize = 0x11EE97D8; /// Facepunch LOS mask. Ghidra BaseEntity 2-arg wrapper. pub const LOS_MASK: i32 = 0x4EE03181; Usage (through il2cpp): Code: //! PhysicsScene.Internal_RaycastTest icall. Dump4 + Ghidra 191ee97d8. use std::sync::atomic::{AtomicUsize, Ordering}; use crate::offsets; use crate::rust::sdk::il2cpp; use crate::rust::sdk::math::Vec3; use crate::rust::sdk::memory; static ICALL: AtomicUsize = AtomicUsize::new(0); const QUERY_IGNORE: i32 = 1; type RaycastTestFn = unsafe extern "system" fn(*const u64, *const Ray, f32, i32, i32) -> usize; #[repr(C)] struct Ray { origin: Vec3, dir: Vec3, } pub fn los_clear(_ignore: usize, start: Vec3, end: Vec3) -> Option { let dx = end.x - start.x; let dy = end.y - start.y; let dz = end.z - start.z; let len = (dx * dx + dy * dy + dz * dz).sqrt(); if len Option { let hit = ICALL.load(Ordering::Acquire); if hit != 0 { return Some(hit); } let named = il2cpp::resolve_icall(obfstr::obfstr!( "UnityEngine.PhysicsScene

[Release] PHAROAH cheat-suite for Paladins Champions of the realm

MOST ADVANCED CHEATS FOR PALADINS - PHAROAH updated FINALIZED version of PHAROAH is out - if you have any issues at all, inform me, so I can patch them out. the skins tab has been cleaned up significantly. as always the opensource is in the zip if you want to modify it. PHAROAH is the single most advanced cheat suite DLL for the game period, it even has exploits ANUBIS lacks (the newly discovered octavia infinite-shield exploit which lets you shield your entire team - but you must stay in spawn) ect, it has its own injector too! FEATURES • ✅ Automatic Verification — Verification checkmark + full unlocker for any title/border. • 🎨 Skins — Scan and apply skins/textures through the Skins tab. • 🔥 Fire Modes — Use multiple talents. • 👁️ Highlights — Wallhacks, grayscale, enemy ult indicators, and enemy health bars through walls. • 🎯 Reticle Manager — Triggerbot, aimbot, and healbot for easier healing. • 🃏 Cards — Deck-based exploits for increased healing, shields, and speed. Includes a spam-rate controller. • ⚡ Instant Respawns — Removes the respawn timer. • 🫥 Universal Overlays — See-through weapon and arm models (via skins tab) • 🛡️ Octavia — Apply shields to all allies while staying in spawn, potentially reaching 200k–600k shielding depending on match length. • 🌈 Recolours — Automatically recolours health bars: 🩷 blurple for enemies, 🩵 Cyan/Green for allies. • 4️⃣ 4th Talent — Select one of the existing talents first, then choose an additional talent from the 4th Talent tab. •

intro thingy

‧₊˚ ┊**name** : roxie ‧₊˚ ┊**age** : 19 ‧₊˚ ┊**pronouns** : she/her ‧₊˚ ┊**gender** : woman ⏔⏔⏔ ꒰ ᧔ෆ᧓ ꒱ ⏔⏔⏔ 𑣲 **fandoms** : overwatch, space invaders, resident evil, bloodborne, fnaf, for honor, adventure time, twd, pokemon, almost any analog horror, zachbealetv (youtuber/twitch streamer), pouboy (youtuber), minecraft, roblox, tamagotchi, batman, south park, sally face, kirby 𑣲 **likes** : the color red, gaming, energy drinks, lemonade, nostalgic toys, taking naps, fashion, all kinds of music 𑣲 **dislikes** : hot weather, coconut, mint flavored things, having uneven eyeliner, bossy people, people who are mean to animals

[Release] Valheim Mod Menu [1.0 Release]

VALHEIM 1.0 MOD MENU v1.0.2 | 16 Tabs | Player • Items • Combat • ESP • World • Teleport • Building + More A feature-packed in-game menu for Valheim 1.0 with player modifications, spawning, inventory management, combat controls, building tools, world editing, ESP, teleporting and much more. ABOUT This project started as a full-featured Valheim menu designed to put most useful player, world, building and debugging tools into one interface. The menu currently contains 16 separate tabs : Home Player Items Inventory Combat Skills Powers Creatures Building Crafting World Weather Map / Teleport Utilities Debug Settings The final build was made against Valheim 1.0.7 and includes version-aware handling for several game API changes. Game-changing features are intended for a local player in a local or self-hosted world . MAIN FEATURES Player God Mode Incoming Hit Invulnerability Infinite / Maintained Health Infinite / Maintained Stamina Infinite / Maintained Eitr Health / Stamina / Eitr Regeneration Controls Movement Speed Running Modifiers Swimming Modifiers Jump Modifiers Flight Noclip Ghost Mode No Fall Damage Carry Weight Controls No Encumbrance Pickup Range Food Timer Controls Rested Effect Controls Equipment Durability Item Spawner Items are discovered directly from Valheim's runtime ObjectDB. Searchable Item Browser Custom Quantities Quantity Presets Expert Quality Selection Variants Custom Durability Auto Equip Spawn To Inventory Spawn At Feet Spawn At Crosshair Favorites Recen

[Source] Subnautica Framework

Well it's been quite a while since i posted anything so here is a little fun project i have been working on today, The source to my Subnautica Framework. It gives you everything you could ever need in the game. Keys: Insert to Open/Close Menu [KEYBOARD] Start + Back to Open/Close Menu [XBOX Controller] END to unload/eject .dll As you can see the text overlaps the buttons etc but as it was purely just a personal menu i didnt really care, im sure you can sort that out if it bothers you. If you cannot use your mouse in the menu ensure you press F8 to bring the feedback window up, the Menu key should open it but incase it doesnt yeah F8. Because F8 feedback window will be open things you select wont actually happen until you close the menu and the feedback window. I couldn't be bothered fixing this, again, it was just a fun project for me to smash through the game. Buggy Features: Unlim Knife - Unlimited Knife Distance Place Anywhere - Build anything anywhere One Shot Kills - Knife Damage Multiplier Includes: Teleport menu, Spawner Menu, Dev Console, Cheats Menu Images: Code: Subnautica_SDK_Dump.h #pragma once #include namespace SDK { namespace Module_ { } namespace SimpleFogBoxVolume { constexpr uint32_t boxSize = 0xb0; constexpr uint32_t previousBoxSize = 0xbc; } namespace VolumetricObjectBase { constexpr uint32_t volumeShader = 0x18; constexpr uint32_t volumetricMaterial = 0x20; constexpr uint32_t visibility = 0x58; constexpr uint32_t volumeColor = 0x5c; constexpr uint32_t tex

[Request] Chivalry 2 FOV Slider

I don't want to cheat in this game just unlock the FPS cap from 120 so I can see more stuff while I'm playing as first-person is really hindering at 120fov. if anyone could help i'd appreciate it.

[Help] Hey guys im needing some help

hey guys so im new in this world i used to do some cheese back in the day on xbox 360 when everything was super simple lol. im hoping to learn how to make a basic ESP for pvp and eventually maybe add some other things like unlock doors , aimbot, reduce recoil and other cool things ! im not looking to make money or anything just looking to learn and hopefully help the next guy out eventually. any advice tips or even a free tool would be amazing ! id love to talk more about all of this im looking for someone to maybe show me around and teach me a bit ? thanks again guys !

[Discuss] hey guys im new!

hey everyone im new ! im hoping to learn how to do some basic code and how to get offsets and other things i need to make cheese from games like arc raiders, pubg, body cam and a few other games ! i would love to chat with someone that has some knowledge about these things. any advice or videos to watch to learn would also be very helpful !

[Coding] Release: Sober Offsets / early

ahhhhhhhhhhhhhhh.. how does one create a file here... mhhh.. Code: //dumped by idom - ix dumper // build: libroblox.so (md5 7003fa3e1cf94e81304af434229ed028), imagebase 0x0 // game: Sober (Linux) live dump via TaskScheduler -> RenderJob -> DataModel chain // note: string offsets are pooled {prefix,chars,NUL}, not MSVC std::string // offsets found: 75 #pragma once #include namespace Offsets { namespace TaskScheduler { inline constexpr uintptr_t Pointer = 0x7a0b720; inline constexpr uintptr_t MaxFPS = 0xb8; inline constexpr uintptr_t JobStart = 0xd0; inline constexpr uintptr_t JobEnd = 0xd8; inline constexpr uintptr_t JobName = 0x18; } namespace RenderJob { inline constexpr uintptr_t FakeDataModel = 0x30; inline constexpr uintptr_t RealDataModel = 0x1d0; } namespace FakeDataModel { inline constexpr uintptr_t RealDataModel = 0x1d8; inline constexpr uintptr_t Pointer = 0x721b028; } namespace VisualEngine { inline constexpr uintptr_t Pointer = 0x79c94f0; inline constexpr uintptr_t Dimensions = 0xae0; inline constexpr uintptr_t ViewMatrix = 0x180; } namespace Instance { inline constexpr uintptr_t NameContainer = 0x70; inline constexpr uintptr_t Name = 0x8; inline constexpr uintptr_t ChildrenStart = 0x78; inline constexpr uintptr_t ChildrenEnd = 0x8; inline constexpr uintptr_t Parent = 0x68; inline constexpr uintptr_t ClassDescriptor = 0x18; inline constexpr uintptr_t ClassName = 0x8; } namespace DataModel { inline constexpr uintptr_t PlaceId = 0x178; inline constexpr uintptr_t Game

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