@dontoyumur I use virtual machines for compiling on all operating systems so it can definitely work. Might need to try different VM software.
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@David-Healey Thanks ,appreciate it!
Hey Gang, Planning how your plugin business handles licensing, logging, customer accounts, purchases, activations, updates, and product management can prevent many support requests before they happen. It also gives you the information and tools you need when a customer does need help. A few things worth planning early: A reliable licensing system that handles activation, restoration, device limits, and offline use. A logging system that records useful technical information without collecting the customer’s creative data. A customer-management system that connects purchases, products, licenses, downloads, and support history. A solid checkout and order system for failed payments, duplicate purchases, refunds, receipts, chargebacks, and missing orders. A clear Merchant of Record or payment-processing setup so tax, billing, refunds, and customer responsibilities are properly defined. Self-service tools for resetting activations, managing devices, finding receipts, and downloading products again. A clear way to identify the installed plugin version and whether an update is available. Useful error messages that explain what happened instead of only saying something failed. A simple way for customers to send relevant diagnostic information with a support request. A plan for server outages, expired subscriptions, refunded purchases, and other unusual situations. Purchase issues can create just as much support work as technical problems. A customer may have been charged but not recei
Ja'Marr Chase is again one of the biggest names in Madden NFL 27, beginning the new release with a perfect 99 overall rating. For players preparing an Ultimate Team roster, Madden 27 coins may be part of their resource planning, but the quality of individual cards remains just as important. Chase's ratings make him an obvious player to examine when considering elite receiving options. Another Year in the 99 Club Chase's return to the 99 Club is significant because it marks his second consecutive year at the maximum overall rating. EA Sports has also placed Jaxon Smith-Njigba at 99 overall, meaning the two Seattle and Cincinnati receivers share the highest wide receiver rating at launch. The 99 Club contains only six players overall. That limited membership makes Chase's rating stand out even among other highly rated stars. Players looking at the database can see that the group includes offensive and defensive players from different positions. Chase's Speed and Acceleration Speed is always an important consideration for Madden players, particularly at wide receiver. Chase enters the game with 96 speed and 96 acceleration. Those numbers give him a strong combination of top-end pace and quick movement once a play begins. This profile can be useful for different offensive strategies. A player who enjoys throwing deep can look at Chase as a natural target, while a player who prefers shorter routes can use his acceleration and change of direction to create opportunities after the c
I wanted to create multiple samplemaps largely from same samples mapped differently. I was wondering if it possible to do that without duplicate samples inflating the file size of monoliths. Dave suggested a possibility of having multiple samplemaps referencing a single monolith with all the samples. Would like to know if anyone else has explored this idea as it seems useful for resource management.
am I doing something wrong or does the hashed pointer after dump before: and dump after, e.g. Interface: dump before: {SW50ZXJmYWNlfHwxNzE4fDk0fDY3} args[0] = 1 args[1] = 31.0 args[2] = 29 only work in the init, I dbl click it and it doesnt take me anywhere useful in included script or on note on etc.
@dannytaurus SoundSync can currently receive information related to the product’s operation and the customer journey, including: When the plugin is opened or connects to SoundSync Activation, validation, restoration, and deactivation activity The installed plugin version The product and license associated with the activation A hashed installation/device identifier for managing activations Interactions with SoundSync-provided areas such as activation, account, store, support, and update interfaces Timestamps showing recent validation or connection activity This can be combined with information already created elsewhere in SoundSync, such as purchases, products owned, downloads, customer accounts, support activity, email engagement, and marketing consent. That makes practical things possible. For example, a developer could notify customers using an outdated version, help somebody who purchased but never activated, exclude existing owners from a promotion, or create a re-engagement flow based on meaningful customer activity, cart recovery, etc, etc. SoundSync does not inspect or collect the customer’s audio, MIDI, presets, parameter changes, DAW projects, filenames, or what they are creating. We are interested in product lifecycle events that help with licensing, updates, support, and relevant communication, not the customer’s creative activity. We also try to keep the principle fairly simple, collect the minimum information needed for the feature, be clear about how it is used,
@David-Healey Of course, just don't draw most of the meter. Nice. Converted the timer approach to LAF and it works exactly the same, except with 1.2s hard-coded hold instead of 1.5s, which actually feels better. Thanks!
Démo : https://www.youtube.com/watch?v=DLdKKzQNWv8 Empire Sampler. Sample your favorite VST presets with ease. With Empire Sampler, you can easily sample presets from your favorite VST instruments. Simply load a VST2 or VST3 plugin, choose the key range from C-0 to C7, and export the selected preset in just a few clicks. Empire Sampler is designed to make the entire sampling process fast, simple, and without limits. It supports most VST2 and VST3 plugins. Bonus Features Extract presets from your favorite VST instruments. Extract plugin images, knobs, and graphical assets. Compatible with most VST2 and VST3 plugins. Works perfectly with the vast majority of supported plugins. Whether you want to create your own sample library or preserve your favorite sounds, Empire Sampler makes the process quick and easy. https://www.tsempire-vst.com/product/23580266/empire-sampler-win
@ustk upcoming as in the base is implemented but there's no real world usage yet which hardens the feature set. The docs of the current website is nonexistent, but the new website has this covered thoroughly, you can take a sneak peek at the GitHub repo that hosts the new website content: https://github.com/christoph-hart/hise_api_generator/blob/main/ui_enrichment/pages/components/ScriptDynamicContainer.md Let me know if you run into problems (which you definitely will as first user)...
Ok so whilst my post about timing problems and modulation disappears into an evangelical discussion about AI..... I cant seem to get the Global Routing Manager to work with EventData modulators when placed in HardCodedMasterFX, it works fine with std fx and places we'd put modulation, gain, pitch, filter freq etc. Any one else have this problem?
Came here trying to learn something about instrument design and somehow ended up learning about decompiling laws and the current state of Claude
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