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Forum ToME: the Tales of Maj'Eyal

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Forum phpBB in inglese. 12 sezioni seguite: General, ToME 4, ↳ General Discussion, ↳ Ideas, ↳ Spoilers, ↳ Character Reports, ↳ Metaclass: Warriors, ↳ Metaclass: Rogues, ↳ Dumb Questions, Bugs Archive, Bugs e ↳ Announcements.

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Addons
[v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite

I get this error whenever an enemy uses "Hide in Plain Sight" Included addon list just in case its not this one's fault ERROR: Game version: tome-1.7.6 Addons: hz-escorts-1.7.0[X], juryrig_race-1.7.0[X], possessors-1.7.4[O], ashes-urhrok-1.7.4[O], voidslime_class-1.7.6[X], jedi-1.7.6[X], orcs-1.7.4[O], clean_doll-1.7.2[X], campaign-hammer-1.7.4[X], items-vault-1.7.6[O], bladebender-1.5.6[X!], campaign-quick-1.7.6[X], text_tweaks-1.7.0[X], age-of-allure-1.7.4[X], zomnibus_lite-1.7.4[X], lightbelow-1.7.6[X], whitemonk-1.7.6[X], wshade-sawgunfu-1.7.6[X], inv_tiers-1.7.2[X], reformat-item-description-1.7.6[X], Spellsword-1.7.6[X], cults-1.7.4[O] Game version (character creation): tome-1.7.6 Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:190: /data/talents/misc/npcs.lua:3111: attempt to concatenate local 'chance' (a nil value) stack traceback: /data/talents/misc/npcs.lua:3111: in function 'getChance' /data/talents/misc/npcs.lua:3117: in function [C]: in function 'xpcall' /engine/interface/ActorTalents.lua:186: in function At [C]:-1 At [C]:-1 error At /engine/interface/ActorTalents.lua:351 useTalent At /engine/ai//talented.lua:96 At /mod/class/interface/ActorAI.lua:73 runAI At /mod/ai//improved_talented.lua:50 At /mod/class/interface/ActorAI.lua:73 doAI At /mod/class/NPC.lua:75 act At /engine/GameEnergyBased.lua:129 tickLevel At /engine/GameEnergyBased.lua:64 tick At /engine/GameTurnBased.lua:51 tick At

Addons
[1.7.6] Arknights Core Classes — Archetto

Hi! I recently made a new class addon inspired by Arknights. It currently adds Archetto as a playable class, with custom talents, animations, and some character-specific flavor. When the addon is enabled before starting a new game, Archetto can be found under: Terran -> Liberi -> Sniper -> Archetto This is still an early version, so I would really appreciate any feedback, especially regarding balance, bugs, or anything that feels awkward during actual gameplay. Steam Workshop: https://steamcommunity.com/sharedfiles/ ... 3808892796 Thanks for trying it! P.S. "Operator / Rhodes Island" and "Operator / Infection Control" in the Generic tree are currently incomplete, as they are planned to be shared with future Operator classes. For now, please don't judge the class's overall performance based on those trees alone. If you own the relevant DLC, I recommend using the Invention category to help complete your build. Balance and gameplay feedback is still very welcome!

Addons
[1.7.6] Arknights Core Classes — Archetto

Hi! I recently made a new class addon inspired by Arknights. It currently adds Archetto as a playable class, with custom talents, animations, and some character-specific flavor. When the addon is enabled before starting a new game, Archetto can be found under: Terran -> Liberi -> Sniper -> Archetto This is still an early version, so I would really appreciate any feedback, especially regarding balance, bugs, or anything that feels awkward during actual gameplay. Steam Workshop: https://steamcommunity.com/sharedfiles/ ... 3808892796 Thanks for trying it! P.S. "Operator / Rhodes Island" and "Operator / Infection Control" in the Generic tree are currently incomplete, as they are planned to be shared with future Operator classes. For now, please don't judge the class's overall performance based on those trees alone. If you own the relevant DLC, I recommend using the Invention category to help complete your build. Balance and gameplay feedback is still very welcome!

Addons
[1.7.6] Arknights Core Classes — Archetto

Hi! I recently made a new class addon inspired by Arknights. It currently adds Archetto as a playable class, with custom talents, animations, and some character-specific flavor. When the addon is enabled before starting a new game, Archetto can be found under: Terran -> Liberi -> Sniper -> Archetto This is still an early version, so I would really appreciate any feedback, especially regarding balance, bugs, or anything that feels awkward during actual gameplay. Steam Workshop: https://steamcommunity.com/sharedfiles/ ... 3808892796 Thanks for trying it! P.S. "Operator / Rhodes Island" and "Operator / Infection Control" in the Generic tree are currently incomplete, as they are planned to be shared with future Operator classes. For now, please don't judge the class's overall performance based on those trees alone. If you own the relevant DLC, I recommend using the Invention category to help complete your build. Balance and gameplay feedback is still very welcome!

Addons
[1.7.6] Arknights Core Classes — Archetto

Hi! I recently made a new class addon inspired by Arknights. It currently adds Archetto as a playable class, with custom talents, animations, and some character-specific flavor. When the addon is enabled before starting a new game, Archetto can be found under: Terran -> Liberi -> Sniper -> Archetto This is still an early version, so I would really appreciate any feedback, especially regarding balance, bugs, or anything that feels awkward during actual gameplay. Steam Workshop: https://steamcommunity.com/sharedfiles/ ... 3808892796 Thanks for trying it! P.S. "Operator / Rhodes Island" and "Operator / Infection Control" in the Generic tree are currently incomplete, as they are planned to be shared with future Operator classes. For now, please don't judge the class's overall performance based on those trees alone. If you own the relevant DLC, I recommend using the Invention category to help complete your build. Balance and gameplay feedback is still very welcome!

Addons
[1.7.6] Arknights Core Classes — Archetto

Hi! I recently made a new class addon inspired by Arknights. It currently adds Archetto as a playable class, with custom talents, animations, and some character-specific flavor. When the addon is enabled before starting a new game, Archetto can be found under: Terran -> Liberi -> Sniper -> Archetto This is still an early version, so I would really appreciate any feedback, especially regarding balance, bugs, or anything that feels awkward during actual gameplay. Steam Workshop: https://steamcommunity.com/sharedfiles/ ... 3808892796 Thanks for trying it! P.S. "Operator / Rhodes Island" and "Operator / Infection Control" in the Generic tree are currently incomplete, as they are planned to be shared with future Operator classes. For now, please don't judge the class's overall performance based on those trees alone. If you own the relevant DLC, I recommend using the Invention category to help complete your build. Balance and gameplay feedback is still very welcome!

Addons
[1.7.6] Arknights Core Classes — Archetto

Hi! I recently made a new class addon inspired by Arknights. It currently adds Archetto as a playable class, with custom talents, animations, and some character-specific flavor. When the addon is enabled before starting a new game, Archetto can be found under: Terran -> Liberi -> Sniper -> Archetto This is still an early version, so I would really appreciate any feedback, especially regarding balance, bugs, or anything that feels awkward during actual gameplay. Steam Workshop: https://steamcommunity.com/sharedfiles/ ... 3808892796 Thanks for trying it! P.S. "Operator / Rhodes Island" and "Operator / Infection Control" in the Generic tree are currently incomplete, as they are planned to be shared with future Operator classes. For now, please don't judge the class's overall performance based on those trees alone. If you own the relevant DLC, I recommend using the Invention category to help complete your build. Balance and gameplay feedback is still very welcome!

Addons
[1.7.6] Arknights Core Classes — Archetto

Hi! I recently made a new class addon inspired by Arknights. It currently adds Archetto as a playable class, with custom talents, animations, and some character-specific flavor. When the addon is enabled before starting a new game, Archetto can be found under: Terran -> Liberi -> Sniper -> Archetto This is still an early version, so I would really appreciate any feedback, especially regarding balance, bugs, or anything that feels awkward during actual gameplay. Steam Workshop: https://steamcommunity.com/sharedfiles/ ... 3808892796 Thanks for trying it! P.S. "Operator / Rhodes Island" and "Operator / Infection Control" in the Generic tree are currently incomplete, as they are planned to be shared with future Operator classes. For now, please don't judge the class's overall performance based on those trees alone. If you own the relevant DLC, I recommend using the Invention category to help complete your build. Balance and gameplay feedback is still very welcome!

Addons
[1.7.6] Arknights Core Classes — Archetto

Hi! I recently made a new class addon inspired by Arknights. It currently adds Archetto as a playable class, with custom talents, animations, and some character-specific flavor. When the addon is enabled before starting a new game, Archetto can be found under: Terran -> Liberi -> Sniper -> Archetto This is still an early version, so I would really appreciate any feedback, especially regarding balance, bugs, or anything that feels awkward during actual gameplay. Steam Workshop: https://steamcommunity.com/sharedfiles/ ... 3808892796 Thanks for trying it! P.S. "Operator / Rhodes Island" and "Operator / Infection Control" in the Generic tree are currently incomplete, as they are planned to be shared with future Operator classes. For now, please don't judge the class's overall performance based on those trees alone. If you own the relevant DLC, I recommend using the Invention category to help complete your build. Balance and gameplay feedback is still very welcome!

Addons
[1.7.6] Arknights Core Classes — Archetto

Hi! I recently made a new class addon inspired by Arknights. It currently adds Archetto as a playable class, with custom talents, animations, and some character-specific flavor. When the addon is enabled before starting a new game, Archetto can be found under: Terran -> Liberi -> Sniper -> Archetto This is still an early version, so I would really appreciate any feedback, especially regarding balance, bugs, or anything that feels awkward during actual gameplay. Steam Workshop: https://steamcommunity.com/sharedfiles/ ... 3808892796 Thanks for trying it! P.S. "Operator / Rhodes Island" and "Operator / Infection Control" in the Generic tree are currently incomplete, as they are planned to be shared with future Operator classes. For now, please don't judge the class's overall performance based on those trees alone. If you own the relevant DLC, I recommend using the Invention category to help complete your build. Balance and gameplay feedback is still very welcome!

Addons
[1.7.6] Arknights Core Classes — Archetto

Hi! I recently made a new class addon inspired by Arknights. It currently adds Archetto as a playable class, with custom talents, animations, and some character-specific flavor. When the addon is enabled before starting a new game, Archetto can be found under: Terran -> Liberi -> Sniper -> Archetto This is still an early version, so I would really appreciate any feedback, especially regarding balance, bugs, or anything that feels awkward during actual gameplay. Steam Workshop: https://steamcommunity.com/sharedfiles/ ... 3808892796 Thanks for trying it! P.S. "Operator / Rhodes Island" and "Operator / Infection Control" in the Generic tree are currently incomplete, as they are planned to be shared with future Operator classes. For now, please don't judge the class's overall performance based on those trees alone. If you own the relevant DLC, I recommend using the Invention category to help complete your build. Balance and gameplay feedback is still very welcome!

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