Thank you so much for your work. I like it. But I do wish the win/loss reports were automated without requiring action from the players. Also I wish the games were ranked, even experimentally, on tournament.wesnoth.org
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This was quite a good campaign. For sure one of the better add-ons I've played. I played on the harder difficulty and it was as advertised, fairly easy but with interesting objectives to think about, except for Changing of the Guard. This one I tried a few different strategies, then lower difficulty, then skipped. I did not find the intended strategy, I guess. I read some comments in this thread about The Divining Pool, I myself expected the path to open from the north where the guardian fish leader is, so I had to wait 8 turns for Master Sea Head to go all the way around (but I had defeated all the enemies then, anyway). This is my favourite type of final scenario - several hundred gold, recall the entire veteran list, and steam roll the enemy . The most fun scenario overall was the flooding cave with the fungus. Some bugs: When one of the tentacles attacked while on land, there was a pause after the attack and defend animations. This was due to the sand/dirt hole subframe lasting longer. I found it bothersome so I edited the animation code (changed 1300ms to 1ms). In the wight's wail animation, sometimes the image would not be found. This was due to an extra code block which pointed to the wrong folder. I attach the edited files here in case someone else wants them (I made no other changes to these files). I tried sharpening the base sprite for Master Sea Head a little. Comparison: (Old one on the right) unit_cfgs.7z
Bonjour, Why ? "Required Wesnoth Version 1.19.28 and above." And not the stable one, version 1.18.x ? Mine is : The Battle for Wesnoth version 1.18.6 x86_64 Running on Freedesktop SDK 24.08 (Flatpak runtime) x86_64 Thx Because we'll play on the 1.19 server. We're also checking for buggs while playing.
Bonjour, Why ? "Required Wesnoth Version 1.19.28 and above." And not the stable one, version 1.18.x ? Mine is : The Battle for Wesnoth version 1.18.6 x86_64 Running on Freedesktop SDK 24.08 (Flatpak runtime) x86_64 Thx
Necro thread, but... (1) What difficulty levels and game versions have you played the scenario on? I think all difficulties over time. Difficult (lord) this time. (2) How difficult did you find the scenario? (1-10) Initially, 8-10, but the last playthrough more like a 5-6 (3) How clear did you find the scenario objectives? Fairly clear, I've been bitten by not finding the proper doorway before, but was still able to finish in time. (4) How clear and interesting did you find the dialog and storyline of the scenario? Dialog is kinda fun, but I play for good challenges. (5) What were your major challenges in meeting the objectives of the scenario? Knowing when to hold 'em and knowing when to fold 'em. (6) How fun do you think the scenario is? (1-10) Solid 8 (7) What, if any, are changes you would have made to the scenario to make it more fun? Not much, I remember beating my head against the wall the first few times I played it, (years ago) and it's much easier now. I'll share my strategy, I've been through this thread and haven't seen the same approach I most recently used. For starting units, I had my loyal paladin, fugitive, Kalenz, and Delfador. I sent the paladin and fugitive north, Kalenz and Delfador NE, and recalled 1 keep of a shyde, a sylph, a horseman, a quick hero, a rider, and maybe 1 other quick level 2 recall? I moved my army east except for the horsemen and fugitive. I was able to defeat most of the eastern forces on the far side of the mountains, and then moved i
New account but not newbie Wesnoth player. This Strange Legacy experience seems a lot different from last year. It’s harder to find those juicy exploits but also looks like some boost to all play styles. No problem. I see another poster put up their tavern design. Here’s one using similar motif that earns 3x the gold of that one _ gotta max those perks, people! Kudos again Heindal for keeping us on toes with the updating.
Was Thaeylan the betrayer or the betrayed? A place or a person?
Restored classic Liberty campaign bringing various enchantments to improve it's quality. Planning going further adding another new features.
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