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Dolphin Progress Report: Release 2609

Welcome to Dolphin 2609's accompanying Progress Report! Like everyone else, we've been doing our best to weather the Techpocalypse brought on by AI, but it's really come after us in the past few months. Our website has been up and down repeatedly lately, as our defenses are barely holding out under the endless bombardment. But now AI has started to come for the emulator directly, with people using AI to mass-scan open source projects for potential vulnerabilities and overwhelm our volunteer team with very verbose reports. Though draining, once these vulnerabilities are out there, we can't ignore them. A lot of effort has had to be diverted to deal with them, both in patching them and adjusting our workflows to better manage them. For more information, zip directly to that section with this link here . But that's not all. A vulnerability in macOS allowed our macOS buildbot to be briefly compromised by a generic cryptominer attack. We'll skip the quick summary and just point you toward the full story below, which you can reach by clicking here . The important thing is that we have determined that no builds were compromised . We really just want to keep making Dolphin better. Fortunately, despite these headaches and roadbumps, there are still quite a few notable changes to go through, so let's get to it. Notable Changes ¶ All changes below are available in Release 2609. 2606-91 - Android NetPlay by tom-pratt ¶ Under the hood, our mobile and desktop builds are almost id

Dolphin Progress Report: Release 2606

Welcome to the Progress Report for Dolphin Release 2606. We usually prefer to launch toward the beginning of the month, but a slew of important, large, and technically challenging changes had us working overtime. Strap in, because we have a lot to cover! For April Fool's we teased that Dolphin now had support for the Game Boy Player, but the joke was that it was real! We'll detail exactly how it happened and the challenges that surrounded getting the emulated hardware and software working together. The last unplayable Triforce game, The Key of Avalon , no longer has that title! It is now functional in Dolphin, supporting up to five instances of the emulator together for 4 player (and a server) action. And Graphics Mods quietly fixed a major visual issue at high resolution that has plagued many flagship games for Dolphin's entire existence! All of that and more in this Dolphin Progress Re- ✱ knock knock knock ✱ Huh, someone's at the door. Could you get that? That's right! Since the last Dolphin Progress Report, RetroAchievements support has come to Wii games. You can now waggle your way up the leaderboard! We'll go over some statistics of the launch in a section down below, which you can reach with this handy link ! Without further ado, let's get to the Notable Changes for Dolphin 2606! Hotfix Release 2606a ¶ We released Dolphin 2606a on 11 August 2026 with some important security patches and a fix for Wii save states. You can find the full change log below. Fixed several

Dolphin Progress Report: Release 2603

Dolphin started out as a GameCube emulator in 2003. In 2008, experimental Wii support was added. And now in 2026, Dolphin enters the realm of arcade emulation with support for the Triforce, a joint Sega, Namco, and Nintendo arcade effort. Want to learn more about the Triforce? Check out our deep dive into the Triforce and how support for it ended up back in Dolphin! Click or tap the image above to read our deep dive into the Triforce! Emulating a new system and library of games for the first time in 18 years is big news, and we'll dive into some details and updates on that later in the report. However, there are two other major additions that would have been flagship changes on their own in any other report. Optimizations to Dolphin's MMU emulation have brought major performance uplifts to games that rely on custom page table mappings. In fact, on powerful hardware, all Full MMU games can run full speed, including the legendary Rogue Squadron III: Rebel Strike . On the other side of things is a targeted fix that was an epic tale spanning years of frustration. In the end, the incredible efforts of the Mario Strikers Charged community combined with several CPU emulation experts finally cracked the case of a minor physics bug that would normally be impossible to see or test. All that and more awaits in this release's jam-packed notable changes! Hotfix Release 2603a ¶ We released 2603a on March 17, 2026 to resolve some issues found in 2603. This release is required to use Re

Rise of the Triforce

During the rapid technological advancements of the early 1990s, the video game industry was on the cusp of a massive addition - another dimension . With console shenanigans like the Super FX chip giving players a taste of 3D, hype was at an all-time high. But the games released for home consoles were nothing compared to what arcade developers were capable of doing. By employing gigantic budgets and cutting-edge hardware, the arcade gave players a chance to see the future, today. In early 1994, this was 3D graphics for the home. 15 FPS, low resolution (256x192) , 6500 polygons per second, practically no textures, and no texture filtering. And this required extra hardware in the cartridge to achieve. Meanwhile, this was in arcades. 60 FPS , ~4x the pixel count (496x384), 300,000 polygons per second, and filled with perspective-correct and trilinear-filtered textures. Video Credit: arronmunroe But the future eventually arrived with the launch of the 5th generation of consoles . All of a sudden, the revolutionary 3D hardware features that were once exclusive to arcades were now available in home consoles. Without next-generation hype pushing players into the arcade, powerful but expensive arcade machines were no longer sustainable to develop. The industry adjusted by moving toward more cost effective solutions, with many turning to the inexpensive, already proven 3D-capable hardware available in 5th gen home consoles. Rather than turning around the decline of the arcade, the chea

Dolphin Progress Report: Release 2512

With the holiday season reaching its apex, we have a few surprises for those of you that have been patiently waiting. The latest release of Dolphin is stuffed with treats. Our first present is presentation - frame presentation , that is. Two new options have arrived and will help users both reduce latency and smooth out games that struggle with frame pacing. Some games do outright naughty things that make emulation difficult. A slew of them are being coerced onto the nice list this year thanks to a sack full of patches that bypass their troublesome behaviors. Fans of the Broadband Adapter (BBA) have a great present tailored just to them: a new local mode BBA! Designed for allowing multiple instances of Dolphin on the same computer to connect together, it's perfect for use with Parsec or other similar services. And perhaps another gift will have you singing your favorite Wii hits? But alas, what fun would the holiday season be if we spoiled all the gifts? Read on to unwrap the latest edition of the Dolphin Progress Report. ... ... Huh? We've received word that apparently the Android users have made the nice list? Really? That can't be right... but this gift is addressed to them. After more than a couple bumps in the road, RetroAchievements support has finally arrived on the Android version of Dolphin! In Release 2512, the core achievement experience is now available in your pocket. This initial version hasn't quite reached parity yet with the desktop experience, but we didn't

Starlight Spotlight: A Hospital Wii in a New Light

Stars BG Image Credit: NASA, ESA, and D. Gouliermis (University of Heidelberg). Acknowledgement: Luca Limatola. Edited by MayImilae. Dolphin is not affiliated with the Starlight Children's Foundation. In the early 1990s, the world found itself at a crossroads of technological change. Electronic entertainment was blowing up just about everywhere, with Nintendo at the forefront of the home video game markets with their Super Nintendo Entertainment System console and Game Boy handheld. But if you were forced into an extended stay at the hospital, you might not have access to any of it. Due to a wave of concerns surrounding electromagnetic interference (EMI) from electronics , many consumer devices were banned from hospitals. If you were lucky enough to have a cell phone at the time, you'd have to go outside of the hospital to make calls. In 1992, the Starlight Children's Foundation partnered with Nintendo to bring video games into hospitals in a way that complied with stringent hospital regulations. Instead of subjecting children to magazines, books, and daytime television (if they were lucky), the foundation wanted to bring premiere entertainment right into their rooms by creating a hospital approved all-in-one media and gaming station. Their belief was that giving kids a well-needed break from the hardships of treatment, injury, and illness would promote recovery. The Starlight Gaming Program in its early days. This partnership proved to be a valuable one, and is still going t

Dolphin Progress Report: Release 2509

The Dolphin Blog is full of stories surrounding games, their development, and the challenges they present to emulate them. And in these stories, we sometimes have some recurring characters that we gain a better understanding of over time. Factor 5 and their Star Wars: Rogue Squadron games continue to amaze us time and time again as we find different ways that they push the hardware to its limits. The Legend of Zelda: The Wind Waker uses many graphical tricks to create a timeless style, that surprises again and again with just how much care was put into every detail. And, of course the Metroid Prime series shows up often given its sensitivity to even subtle changes to emulation. However, as with every story, there have to be villains as well. One such villain is the The Disney Trio of Destruction™ . For years, users have awaited the final showdown with these games. And guess what? They're finally playable right now . But are these games truly villains? Or were they just misunderstood? In this report, we dive into The Disney Trio of Destruction™ once and for all to determine their true nature. Not every returning character is a game. Sometimes we also have to deal with our own issues, such as Dual Core mode . It is constantly breaking games, disabled in many popular games by default, and the source of most crashes in Dolphin. But is Dual Core really a hack? Or is Dolphin simply doing something wrong. In this report, we'll dive into the history of Dual Core and make a change tha

Dolphin Progress Report: Release 2506

Welcome to the Dolphin Progress Report for Release 2506! As we've alluded to a few times, we've had major changes in the pipeline that we've been very excited to show off. Some of those changes are finally here! Headlining this report are major adjustments to how Dolphin handled audio lag under slowdown by default. No longer will users have to choose between high-latency audio stretching or popping when dealing with small hitches in performance thanks to the new Granule Synthesis Audio System. If the game is already running full speed, we still have some improvements for you. Dolphin has seen a suite of frame pacing improvements that will give you a smoother experience across almost every game. And, if your system is very powerful, there are a select group of games that can now push past the 60 FPS barrier for high frame rate gaming. Before you get too excited, this feature does not work with most Nintendo developed titles and has incredibly low compatibility in general. For a list of what games support this, we'll get into it later in the report. If you care about preserving oddball Wii add-ons, we've got you covered here too. Wii Speak emulation is finally here after an incredibly long journey. In addition, long time incompatible game The Daring Game For Girls is finally compatible with Dolphin. We'll get into that game's story and more, but first , we need to get through quite a bit of housekeeping. The Release Hotfix Fiasco ¶ We finally had some big enough problems i

Dolphin Progress Report: Release 2503

It's time for us to again delve into the latest changes hitting the newest release of Dolphin Emulator. If you've been keeping tabs on development channels, you'll know there are some exciting bombshell features waiting for us just over the horizon. Unfortunately, given the close proximity to this release, we've decided to hold a lot of them off so they can get more widespread testing in the development builds before hitting a release. Think of the March 2025 release as an iterative improvement that focuses on user experience and stacking many small iterative improvements instead of swinging for every homerun. Having said all of that? We do have a few major changes that made the cut. Probably the most requested of the features in this progress report is the ability to finally set custom graphical settings on a per game basis. Our advanced users may be thinking, " Wait, couldn't we already do that? " and they'd be right. The major change here is that per-game graphical settings has been added directly to the game properties page, allowing for a very easy, visual way to change settings and see what settings are force enabled. For our achievement hunters out there, RetroAchievements has seen its first major upgrade that will bring a huge amount of quality of life to many games. And if you're into weird old game behaviors? A developer dove into Summoner: A Goddess Reborn to determine why it crashes so much. The catch with this one? Some of these crashes have been confirmed to hap

Dolphin Progress Report: Release 2412

Dolphin 2412 is here and we've got the details for what's new in the latest release. The biggest thing to note is that there's a lot of polishing to help make playing games a little more pleasant. Several key fixes to Dolphin's HLE audio helps bring a few more games toward audio perfection, and adjustments to Dolphin's CPU GPU syncing reduces the number of harmless, but annoying, popup errors that happen in certain games. That isn't to say there aren't any titles seeing significant improvements. LIT (School of Darkness) had a unique problem that exposed yet another unemulated hardware behavior. And if you're looking for a deep dive into problematic behavior in a game? We have one of those as well. Eternal Darkness has been a thorn in our side the past couple of months and required some special attention to get working again in time for this release. For details on all that and more, join us for Release 2412's Notable Changes! Notable Changes ¶ All of the changes below are available in Release 2412. 2409-17 - DSP-HLE: Fix Low Pass/Biquad Clipping by Tilka ¶ Tilka has been perfecting DSP-HLE over the last few years. A majority of their changes have been minor and fix subtle effects that most users won't notice unless they've recently played the game on console with a high-end sound system. In the last progress report, we covered their implementation of the Zelda microcode's low-pass and biquad filters , but we didn't mention that Tilka also took the time to implement

Dolphin Progress Report: Release 2407 and 2409

After an exciting round of feature articles, it's Progress Report time once again! However, a lot has changed. Dolphin has finally left the 5.0 era behind, and has entered the Release Era . Not only did we get our first release in eight years, but we also established a commitment to continuous releases going forward. For the Reports, things will be more or less the same, but with a few changes. Progress Reports are now also release changelogs . We'll be going over the notable additions and changes between each release in every Progress Report going forward, rather than within a range of dates. As such, the name of the Reports will reflect the release accompanying it - if you want the new features, just update to the version at the top or higher and you'll have them! (However, since 2407 had a release article without a changelog, this Report will be covering the changes in both Release 2407 and Release 2409.) That also means that the next release is happening right now! Accompanying this report is Dolphin 2409 . It is now rolling out via our updater, and is available for download here on our website. But there was also another feature article since our last Report. Dolphin now has RetroAchievements support! For those waiting for it to show up in a release build, the wait is now over. Throughout the past couple of months, we've ironed out one major issue alongside many smaller issues with RetroAchievements. The first iteration of RetroAchievements in a release build is stable,

Unlocked: RetroAchievements Come to Dolphin

Dolphin's users are always looking for new ways to play their favorite games. And when a project called "RetroAchievements" started gaining popularity for adding achievements into retro games, users started wondering if Dolphin would ever add support for the project. Unfortunately for them, Dolphin isn't a retro game emulator. We're a modern emulator that emulates two recent Nintendo consoles! RetroAchievements wouldn't make sense- Ah shi- RetroAchievements Dolphin Launch Announcement! ¶ That's right, it's finally here. RetroAchievements integration has come to Dolphin. Now you can play some of your favorite GameCube games with full achievement sets that are automatically recorded to your RetroAchievements account. Much like modern "achievements" or "trophies", RetroAchievements sets essentially amount to a list of tasks and goals that may go above and beyond simply beating the game. For their GameCube launch day, they've gone all out, with over 100 different titles on launch. This ranges from some of the most popular GameCube games, to obscure gems, terrible games, and even a few game mods! The Legend of Zelda: The Wind Waker Final Fantasy Crystal Chronicles Super Mario Sunshine Harvest Moon: A Wonderful Life Super Smash Bros. Melee Baten Kaitos Origins Kirby Air Ride Star Fox Assault Metal Gear Solid: The Twin Snakes Mario Golf: Toadstool Tour Luigi's Mansion Metroid Prime Star Wars: Rogue Squadron II: Rogue Leader For a full list of games, check out the RetroAchieveme

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