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Delphi 13.2 Linux

13.2 compiles, but it doesn't run. On startup, it throws a runtime access violation, at least on my (clean) configuration.

Delphi 13.2 Linux

13.2 compiles, but it doesn't run. On startup, it throws a runtime access violation, at least on my (clean) configuration.

TRawUTF8List: sorting via Descending order...

Hello Everyone, Currently have a routine using TStringList that makes use of the CustomSort as follows: .... My_TString_lst.CustomSort(SortDesc_BACKER); .... Function SortDesc_BACKER(List: TStringList; Index1, Index2: Integer):Integer; begin // Negate the result so a descending sort is done. Result := -AnsiCompareText(List[Index1], List[Index2]); end; Would like to change the code to make use of the much faster TRawUTF8List, but can't figure out an easy way to implement this custom sorting... Any hints are more than welcome, Thanks, Sami.

U4N Recaps CFB 27's 35-10 West Virginia Simulation Against Coastal Car

West Virginia produced one of its most convincing simulated performances in a 35-10 victory over Coastal Carolina. The Mountaineers combined an opportunistic defense with an efficient offense, while running back Cam Cook stole the spotlight by scoring four touchdowns. For fans interested in CFB 27 Coins and EA Sports' latest college football simulation action, the matchup offered a detailed look at how the virtual contest developed. The game was effectively decided by West Virginia's ability to create an early lead and continue adding points throughout the afternoon. A defensive touchdown opened the scoring, while Cook repeatedly finished offensive drives. Quarterback Mike Hawkins Jr. also delivered a flawless passing performance, completing every attempt he made. Holloman Provides the Early Spark West Virginia's first points came from the defense. Harper Holloman intercepted Coastal Carolina quarterback Deuce Bailey and returned the turnover 46 yards for a touchdown. The pick-six gave the Mountaineers a 7-0 lead and immediately put pressure on Coastal Carolina. The Chanticleers answered with a 42-yard field goal, but their response was limited to three points. From there, West Virginia gradually increased its advantage and prevented Coastal Carolina from developing sustained offensive momentum. Cook Scores Four Times Cam Cook became the clear star of the simulation. He finished with 12 carries for 58 yards and four touchdowns. His scoring plays came from four different dista

U4N Recaps CFB 27's 35-10 West Virginia Simulation Against Coastal Car

West Virginia produced one of its most convincing simulated performances in a 35-10 victory over Coastal Carolina. The Mountaineers combined an opportunistic defense with an efficient offense, while running back Cam Cook stole the spotlight by scoring four touchdowns. For fans interested in CFB 27 Coins and EA Sports' latest college football simulation action, the matchup offered a detailed look at how the virtual contest developed. The game was effectively decided by West Virginia's ability to create an early lead and continue adding points throughout the afternoon. A defensive touchdown opened the scoring, while Cook repeatedly finished offensive drives. Quarterback Mike Hawkins Jr. also delivered a flawless passing performance, completing every attempt he made. Holloman Provides the Early Spark West Virginia's first points came from the defense. Harper Holloman intercepted Coastal Carolina quarterback Deuce Bailey and returned the turnover 46 yards for a touchdown. The pick-six gave the Mountaineers a 7-0 lead and immediately put pressure on Coastal Carolina. The Chanticleers answered with a 42-yard field goal, but their response was limited to three points. From there, West Virginia gradually increased its advantage and prevented Coastal Carolina from developing sustained offensive momentum. Cook Scores Four Times Cam Cook became the clear star of the simulation. He finished with 12 carries for 58 yards and four touchdowns. His scoring plays came from four different dista

U4N Explains How Aion 2 Will Evolve After Launch

The global approach to Aion 2 Items is centered on refinement rather than simply reproducing the game's original Korean launch. After roughly a year of service, the developers have already changed progression, improved quality of life, reduced daily and weekly restrictions, and adjusted the commercial structure in response to player reactions. Those lessons will also influence how the global version develops after launch. Progression Reflects Player Experience The original item progression system was one of the first areas to receive significant attention. Developers said that early progression sometimes felt disconnected because players encountered large blocks of advancement followed by another major jump. The updated system aims to create a smoother connection between stages. Progress earned earlier should continue to have relevance as players advance, creating a more consistent feeling of growth. This is an important improvement for a long-term MMO because players naturally want their time investment to retain value. Convenience Has Been Expanded Quality-of-life improvements are another major part of the updated build. These changes come directly from lessons learned while the Korean version was operating. The benefit is simple: global players can experience a more refined version of the game's systems from the beginning. Instead of waiting for every convenience feature to arrive through later patches, many improvements are already included in the launch version. Players

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