I’ve been recently working on adding a viewmodel for my gun in-game with 3 meshes : hands (both left and right are together) , arms (same thing as hands) and my gun. The issue is that when i check the meshes or animation…
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So I am making a game that heavily relies on accurate physics since it’s about astrodynamics. The way the gravity works on the surface of celestial bodies is really just using native Roblox physics by using LineForces ac…
To reproduce the problem use this script: --!strict type MyType = {} local function f(v: MyType): MyType return {} end local a: MyType? I. ensure it works with function parameter: invoke “Go to Declaration” on My…
Ik i probably made like 3 or 4 posts about game ideas, sorry for that. im literally storming with ideas and dont really know what to make or how to really manage it. anyways, i am yam, a roblox solo dev, and i have this…
Is this tuff?
Hello Roblox team, I have gamepasses that i can’t use because the games are unavailable Is there a way for a refund? A private message is associated with this bug report
Hi! I’m trying to get a BasePart to follow a trajectory via ApplyImpulse (as well as apply some random angular impulse for fun). The issue is a strange one: The first time I apply these impulses to a BasePart, it works f…
Unfortunately, as lazy as a i look, the grass and the cars are taken from the Toolbox (sorry) All the houses contains an interior (as shown). Though the town is very small, just 7 houses and single straight …
when selecting a model in studio it gives the outline rather than its bounding box
I keep finding the same old flipbooks over and over that are unusable for what I want, where do you find actually realistic fire flipbooks that aren’t Anime/stylized Looks like an animated fire :fire: emoji I wa…
I want to make a server-authoritative car. It seems simple: run the simulation on the server, and if there is a driver, run it on the driver’s client, right? WRONG! I have this really annoying de-sync issue where, on the…
Under Workspace.AuthorityMode = Server, when the same module creates instances inside a RunService:BindToSimulation callback on both the client and the server (the documented pattern for deterministic-GUID “stitching”), …
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