MODERN NAVAL WARFARE - Diario Dev #3 Comandantes, aquí el Almirante Kraken con otro informe táctico sobre la última actualización que llega a la flota submarina. Nuestros oficiales ingenieros han trabajado arduamente para ampliar la fase de instrucción operativa, perfeccionar los controles de entrada de las estaciones y lograr una estabilización crucial del sistema interno. El despliegue de hoy incorpora el acceso a la documentación fundamental directamente en sus consolas de mando, además de ajustes vitales en las físicas y la campaña. Integración de la campaña de entrenamiento y el manual del juego Para garantizar que todos los oficiales al mando dominen los sistemas de la nave, las tres primeras misiones de la campaña oficial de entrenamiento ya están totalmente integradas. Ahora, los comandantes pueden acceder a manuales técnicos detallados y a enlaces de vídeos de formación específicos mediante nuevos botones en la interfaz (UI) del panel QUAD. La documentación de instrucción está al alcance de la mano sin necesidad de abandonar el puesto. Controles de entrada QUAD de precisión El ajuste fino de la profundidad y el rumbo de su submarino ha recibido una importante mejora en los controles. Las interfaces QUAD (tanto las giratorias como las deslizantes) ahora admiten la introducción directa de valores numéricos, lo que permite a los comandantes especificar parámetros exactos (como una profundidad objetivo precisa) para una ejecución más rápida y fiable en la estación. Reest
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A new wave of testers was recently invited. We're still looking for beta test applicants for future waves. The link is still open for anyone who's interested in participating.
A new wave of testers was recently invited. We're still looking for beta test applicants for future waves. The link is still open for anyone who's interested in participating.
A new wave of testers was recently invited. We're still looking for beta test applicants for future waves. The link is still open for anyone who's interested in participating.
A new wave of testers was recently invited. We're still looking for beta test applicants for future waves. The link is still open for anyone who's interested in participating.
there is no way to move the ship....I appreciate your effort tho.
Really useful, tnks.
31 Jan 43 - Pretty quiet day. Sub War The I-169 succumbed to her wounds from a Catalina yesterday. I'm going to have to be more careful about placing my subs too close to major bases in the future. 5 Fleet Nothing to report. 4 Fleet Nothing to report. SE Fleet Thirty-eight 4Es hit Lunga today. I am shuttling some 20mm AAA guns to Lunga to try and catch some of the Dauntlesses that didn't attack today. They're still a few days out. SRA Nothing to report. Burma Nothing to report. China Today's bombing/bombardment destroyed 48 squads. Raw AV: Japan: 2589 (+123) - I'm now including 59 Division which took a beating a couple of attacks ago but will participate in the next attack. China: 2152 (-49) Enemy strength: 276k (+3k) Enemy units: 87 units (no change) - the 3 units that were destroyed are listed below. Guns: 454 (+8) Chinese units destroyed in the previous attack: 12 Construction Regiment 249 Brigade 51 Chinese Corps Other Stuff Nothing to report.
Pax, the stats are similar, but there are some differences. Here are the different stats: Stat: K1 - K2 Max Speed: 363 to 393 - 369 to 397 Max Altitude: 41,010 to 33,800 - 35,300 to 31,276 Climb: 2510 to 3104 - 2670 to 3152 Maneuver: 27-27-27-22-17 to 29-29-25-18-9 - 30-30-30-25-20 to 29-29-24-17-9 The max speed and climb rate are eye openers.
Any advance ( not specified) in the huge lag in the last years of war when moving land units?
LND3 + ATR3 fly defensive ground support. Escorted by two FTR2 (both Spitfires). Stay as long as fighter remains. Land whence. Assault.
AC NOza GJ39 Introduction 1
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