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CASE - Character Addon Settings Editor (6.7)

Change Log: -------------------- 6.7 Improved exclusions for AddOns folder cleanup. 6.6 Detailed Report Window checkboxes unified and moved under new Menu - Settings - Detailed Report Window entry (toggle). UI tweaks. 6.5 Application now saves selected folder, so you no longer need to select it on every app start. Choice also persists through addon updates. Save file generates at: %APPDATA%\Roaming\CASE. Application now features Menu. Select SavedVariables button was moved under File-Select Saved Variables. Feature *Check For Redundant Libraries* moved under Tools-Redundant Libraries Cleanup. Feature *Delete Redundant SV .lua* moved under Tools-Unused Saved Variables Cleanup. New feature *AddOns Folder Cleanup* that can be also found under Tools menu option reviews and offers to remove files that are not related to addons, leftover git files and other useless bloat. Deletion is followed by a choice to remove empty folders, if any are present after cleanup. Minor code cleanup. 6.4 Feature to disable ACAC Update Checker settings panel. Refreshed addon-part of the project. Settings improvements. Fixed leaking global variable. Standartized file formatting via replacing all spaces with tabs which resulted in noticeable file size reduction. 6.3 Unused SavedVariables cleanup feature (addon, not app) will dynamically show MB or KB depending if files size is above or under 1MB. That also fixes the issue when small files (under 10KB) were failed to display properly. 6.2 API update. 6.1

Alternative Group Frames (1.4.33)

Change Log: -------------------- 2026-09-17 -- v1.4 Minor dependency update Update to use standard PRI API instead of deprecated sv table 2026-08-26 -- v1.3 Rework buff tracking Reduce number of event handlers Scope event handlers better For buffs that require polling (GetNumBuffs/GetUnitBuffInfo), delay those polling to coalesce several events in a single handler Allow border stacking Fix cosmetic details 2026-07-02 -- v1.2 Better Buffs tracking and Unit Frame reordering Make Buff borders more customisable and increase up to 3 Allow Buffs to be mapped to several positions Expand buffs list and allow for users to extend with ad-hoc buffs Include to per-target cooldown (PP, Roaring) tracking with combat-event API Make Buffs filterable Revamp settings Add toggleable feature for Unit Frame reordering When enabled, drag &drop frame to reorder, addon will remember Description: -------------------- Highly customisable group frames Fully free placement and sizing of group frames, including reordering -- can be quite compact! Can display class, role, group leader, health/shield/trauma HP, resurrection status, CP... Infos layout on 1 or 2 rows to accomodate frame shape Full support of gamepad mode Can map roles or classes to frame colors (or color gradients!) Correctly maintains shield and trauma (heal absorb) display Displays base game target markers on frames Can also display target icons from 3rd party addons like Ody Support Icons, Player Role Indicator Frames are mouse-interactab

GrimUi (2.0)

Change Log: -------------------- Version 2.0 Name Profiles Major update! GrimUI's name replacement system has been completely overhauled. Added: New Name Replacements master toggle New Name Profile setting Five naming profiles: Clean, Silly, Sarcastic, Vulgar, and Grim Custom names for bosses, NPCs, and personal assistants Profile-specific boss names Personal assistant replacements for Ghrasharog, Ezabi, and Fezez More name replacements will be added in future updates! Existing features retained: Heavy Sack → Heavy Snack Custom chest difficulty names Chest Taste Profiles GrimGrin contact button The Name Profile and Taste Profile are independent, so you can mix and match them however you want. More names are on the way! The replacement library will continue to grow as more bosses, NPCs, and other characters are added. v1.2: - Added Contact GrimGrin button - Automatically opens an in-game mail addressed to @GrimGrin94 - Automatically fills in a subject and name suggestion template v1.1: - Added ON/OFF toggle for Boss Name Replacements - Removed descriptive text from the settings menu v1.0: - Initial release - Added Heavy Snacks - Added custom chest difficulty names - Added custom boss name replacements Description: -------------------- GrimUI is a lightweight collection of humorous UI tweaks for ESO, including custom chest difficulty names, Heavy Snacks, and customizable names for bosses, NPCs, and personal assistants. Name Profiles allow you to choose between five different st

NagaMapCompletion (12.5)

Ver o progresso (painel) No chat, digite: /nmc Abre a lista de todas as Zone Stories com: 🟢 Verde = 100% completo 🟠 Laranja = 50% a 99% 🔴 Vermelho = menos de 50% Use a roda do mouse para rolar a lista. Digite /nmc de novo para fechar. Cores na lista de Locais do mapa Abra o mapa (M). V na aba Locais (cone de alfinete). Os nomes das zonas ficam coloridos pelo mesmo critrio (verde / laranja / vermelho). Zonas sem Zone Story (ex.: algumas caves, Aurbis) podem ficar na cor normal. Comandos /nmc Abre/fecha o painel /nmc refresh Atualiza o progresso na hora /nmc debug Mostra info tcnica no chat /nmc help Lista os comandos Atualizao automtica O addon atualiza sozinho quando voc: completa atividade de Zone Story termina quest ganha achievement (skyshard, livro, etc.) descobre POI / wayshrine No precisa ficar dando /nmc refresh o tempo todo.

LibLanguage (48)

Change Log: -------------------- 48: Fix nilDefault error from last update. 47: Updated to correspond to the LibSFUtil 77 LoadLanguage implementation. 46: API bump. 45: API bump. 44: Adjusted namespace identifications. 43: Update language functions after changes to them in LibSFUtil. 42: Convert from .txt manifest to .addon 41: API bump. 40: API bump. 39: API bump. 38: API bump. 37: API bump. 36: API bump (Necrom). 35: API bump (Scribes of Fate). 34: API bump (High Isle). 33 API bump. 32 API bump. 31 API bump. Waking Flame. 30 API bump. Blackwood. 29 API bump. Flames of Ambition. 28 Split language string management capability out of LibSFUtil version 28 for better availability. Previously, in LibSFUtil: LibSFUtil 16 Modified and tested the LibSFUtil enhanced version of SafeAddString() to support the LoadLanguage() function. Fixed error... Description: -------------------- A library of localization string functionality extracted from my LibSFUtils library for general accessibility. The function here is designed to load strings for the appropriate client language (if available) and load the strings from your default language if the client language is unavailable. This library simplifies and standardizes the content of the language tables to make it easier for people to contribute translations for your addon. Language Table(s) In order to support multiple languages with your addon, you need to create a table that lists all of the strings that you display to the user from your ad

Muffin's Utility Tree (1.1)

Change Log: -------------------- 1.1 New Functionality Muffins Utility Tree can now stack items in personal bank and storage coffers. Changes in 1.1 Multi Splitter can now split off a single pile, break one stack into smaller stacks or split multiple stacks into custom amounts. Description: -------------------- Muffin's Utility Tree A lightweight Quality of Life addon that bundles a few simple tools. Every feature can be turned on or off independently from the settings menu, so you only run what you actually use. Features Reload UI Button - Adds a customizable Reload UI keybind for Gamepad mode. Choose the button you want to use and which menu screen it appears on. Multi Splitter - Adds a "Multi Split" option to stackable items, letting you choose a stack size and split it into multiple stacks at once using your available inventory space. Quality Sorter - Adds a Craft Bag keybind that cycles through quality sorting: highest first, lowest first, then back to the default order. Bank Stacker - Adds a Stack All keybind that works in personal bank withdraw mode and housing coffers. All settings are account wide. All features are built exclusively for Gamepad UI. Library dependencies LibAddonMenu-2.0

Lykeion's AutoLoot+ (8.3.0)

Change Log: -------------------- 8.3.0: (Console) Added preliminary blacklist/whitelist support (Console) Added context menu support for the blacklist/whitelist system. The existing Junking functionality has also been replaced with context menu options. @DakJaniels provided me with a working example of how to inject context menu options on console. Without this example, I probably never would have been able to bring the blacklist /whitelist functionality to console. Huge thanks! Improved some explanatory text related to Stealing Split the addon's settings menu into a separate file 8.2.0: Added a quality threshold option for stolen treasures and added a new Stealing submenu under General Settings Now Auto-Decon no longer lists reconstructed gears in the decon list Improved the looting logic for stolen gold. The Stolen Rule will no longer prevent stolen gold from being looted when it should not 8.1.5: API bump Added Keep Recall Stone to the existing Alliance War Repair & Siege filter 8.1.4: Unified more unconventional Chatbox Log messages with the current formatting Removed the "Destroy Untradeable Items on Loot" feature, as it wasn't particularly useful and could easily lead to misunderstandings. I'm considering some new alternatives to replace it Updated the Startup Info output method and wording, and added Startup Info entries for several new sensitive features 8.1.3: Removed Dispose Safeguard, with its functionality replaced by a new Crafted Gears filter under Gear Filters

Pandalore's Coral Aerie Guide Companion (1.1.0)

Change Log: -------------------- 1.0.2 introduces significant reliability, compatability, and overall quality fixes ahead of planned new features. - Reworked encounter detection to remove dependence on English boss names. Varallion recognition now uses encounter ability signals rather than localized text, improving compatibility with non-English clients. - Hardened Maligalig, Sarydil, and Varallion mechanic tracking around native effect-state events, target changes, overlapping effects, stale fades, wipes, reloads, roster changes, and encounter teardown. - Preserved the corrected Varallion timing model: first Mark forecast at +36 seconds, subsequent forecasts at +17 seconds after the final Mind Link beam fade, with the existing 25-second Tether presentation. - Made the experimental Mind Link path predictor separately configurable by default. Predictor sampling and predicted-target markers only run when explicitly enabled. - Verified the addons required CrutchAlerts API surface against CrutchAlerts 2.24.0 and retained CrutchAlerts>=22400 as the supported minimum. - Improved dependency validation so missing or incompatible required APIs fail clearly rather than allowing partially initialized encounter behavior. - Improved runtime cleanup and updater lifecycle so timers, prediction state, attached icons, and world markers do not continue unnecessarily after their encounter work has ended. - Strengthened SavedVariables validation and retained the current settings table without re

LibLanguage (47)

Change Log: -------------------- 47: Updated to correspond to the LibSFUtil 77 LoadLanguage implementation. 46: API bump. 45: API bump. 44: Adjusted namespace identifications. 43: Update language functions after changes to them in LibSFUtil. 42: Convert from .txt manifest to .addon 41: API bump. 40: API bump. 39: API bump. 38: API bump. 37: API bump. 36: API bump (Necrom). 35: API bump (Scribes of Fate). 34: API bump (High Isle). 33 API bump. 32 API bump. 31 API bump. Waking Flame. 30 API bump. Blackwood. 29 API bump. Flames of Ambition. 28 Split language string management capability out of LibSFUtil version 28 for better availability. Previously, in LibSFUtil: LibSFUtil 16 Modified and tested the LibSFUtil enhanced version of SafeAddString() to support the LoadLanguage() function. Fixed error in loading of default language strings in LoadLanguage(). LibSFUtil... Description: -------------------- A library of localization string functionality extracted from my LibSFUtils library for general accessibility. The function here is designed to load strings for the appropriate client language (if available) and load the strings from your default language if the client language is unavailable. This library simplifies and standardizes the content of the language tables to make it easier for people to contribute translations for your addon. Language Table(s) In order to support multiple languages with your addon, you need to create a table that lists all of the strings that you display

Player Role Indicator (1.4.0.27)

Change Log: -------------------- Version 1.4.0 Rewrote Icon placement using native 3D render-space API to improve performance Icons and notifications created on demand (control pool) to lighten load time work Reduced polling: role, death and debuff state now event-driven and cached Added new option to see the icons scale down with distance Public API: PlayerRoleIndicator.GetRole(unitTag) Returns a snapshot table describing the role currently assigned/displayed for unitTag: { name, show, showOnAlive, icon = { texturePath, iconSizeMultiplier, colourAlive, colourDead } } icon.texturePath/iconSizeMultiplier/colourAlive/colourDead describe the icon this addon would draw for that role. The 'sv' field on the returned table is a deprecated alias for 'icon'; use 'icon' going forward. Version 1.3.2 Bugfix: Reducing globals pollution should not cause crashing Version 1.3.1 Public API: PlayerRoleIndicator.AddCustomRoleMenuItems(accountName, addItemFunc, onChangedFunc) Allows other addons to inject custom role "Add to / Remove from" items into any right-click menu. accountName: the player's @AccountName (as returned by GetUnitDisplayName()). addItemFunc(label, callback): function used to add each menu item; defaults to AddMenuItem. Pass AddCustomMenuItem (LibCustomMenu) for context menus built with that library. onChangedFunc(): optional callback invoked after each role assignment change. Public API: PlayerRoleIndicator.EVENT.CUSTOM_ROLE_CHANGED CALLBACK_MANAGER event string fired wheneve

Immersive Quests (0.0058)

Change Log: -------------------- 0.0058 Glenumbra Thieves Guild & Shegorath Takes A Holiday Added 0.0057 Mages Guild Added 0.0056 Hew's Bane Thieves Guild Added 0.0055 Solstice Added 0.0054 Bug Fixes by Fadosch 0.0053 Jester's Event Added 0.0052 Typos 0.0051 Event Added 0.0050 Summerset - Artaeum Added 0.0049 The Reach Added 0.0048 Clockwork City Added 0.0047 New Life Added 0.0046 Imperial City - Vvardenfell Added 0.0045 Typos 0.0044 Typos 0.0043 Wrothgar Finished 0.0043 Cyrodiil Finished 0.0042 Wr & Pt & Ts files fixed 0.0041 DC finished - Coldharbour Finished - Craglorn Finished - Account Wide Writing Added 0.0040 Typos 0.0039 Api + Typos 0.0038 Playtesters test quest added 0.0037 EP Zone Finished 0.0036 Refactored code to use string.format where required 0.0035 Output limit set to 50k 0.0034 Typos - Upgrade for writers: 2nd paragraph text. 0.0033 Typos - Event Zeal of Zenithar 0.0032 Typos - Event Removed 0.0031 Typos - Event Added Fixed Version 0.0030 Typos - Event Added 0.0029 lang files added for writing and playtesting 0.0028 New zones added, check settings for which ones 0.0027 Typos in EP Zone 0.0026 Rift Side Quests uploaded - not playtested 0.0025 Eastmarch full zone uploaded - not playtested 0.0024 Ts.eng edited 0.0023 Shadowfen : Non playtested Added 0.0022 Stonefalls playtested 0.0021 Greenshade playtested 0.0019 Grahtwood zone completed and playtested. 0.0018 Typos 0.0017 Update for Necrom + Typos 0.0016 Some Side Quests of Eastmarch added 0.0015 New writing Pa

Inventory Assistant (1.18.260916-beta)

What is this? Inventory Assistant provides a searchable overview of the items stored across your ESO characters, bank, home storage and optionally a preferred guild bank. I originally created it for myself in 2018 for finding set pieces, checking duplicates, tracking uncollected items, and locating a particular item without switching between characters. I recently resurrected this addon, but there's still a lot of things to do, the game changed a lot since I last played it. Inventory Assistant does not move or delete items. It provides an overview and search interface for your items. Main features Search the combined inventories of all characters. Group set items by set and equipment type, with consistent sorting for armor, jewellery, and weapons. Display non-set items as well as set items. Search by item name or set name. Identify duplicates and filter the list to show only duplicate items. Show only uncollected set pieces. Show group-loot items, including the remaining trade timer where applicable. Filter items by CP160 or non-CP160 level. Filter by crafted, tradeable, bound, monster-set, loot, group-loot, and other-item categories. Display FCO ItemSaver markers and filter to marked items when FCOIS is installed. Right-click items for actions such as linking them in chat, whispering the player who received group loot, and managing item locks. Queue lock or unlock actions for items stored on another character; the action is applied when that character is loaded.How to use it

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