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Space Station Designer
Space Station Designer v.00.07.00 - Visuals and polishing update

As we continue our journey towards the November 18th release, we're happy to reveal Space Station Designer v0.07.00 today, bringing another step forward in development. Check out the details of our latest update: https://www6.slitherine.com/news/space- ... ing-update

Radio Commander: Battle of Britain '40
Checkpoint | Battle of Britain Day

Alberto Casulini sat down with Jakub Bukała, creator of the original Radio Commander, to discuss the evolution of the series, the new features coming to Radio Commander: Battle of Britain ’40, and the game’s development so far. From the customizable Dowding System to resource management and the upcoming closed beta, discover what’s next for the series. Watch the full live: https://youtube.com/live/i9EWhnJgSCI

Panzer Corps 2 Scenario Design
SOE Graf Zepplin

starting the Campaign and can't get my aircraft to fly over the Double Red Lines? what's the secret? also can't get the planes on the Carrier to rebase so I can put better aircraft on the Carrier.

Game Ideas
iPad games

Why are you not building more iPad games, I miss the old iPad games you used to have

Español
Radio Commander - Battle of Britain 40

Radio Commander: Battle of Britain '40 - Transmisión desde Inglaterra #2 Soy Jacob, el desarrollador principal del Radio Commander original, lanzado en 2019, así como del próximo Radio Commander: Battle of Britain ’40 , una secuela que nos brinda la oportunidad de tomar la idea fundamental de Radio Commander y transformarla en algo nuevo. En el último diario de desarrollo, hablé sobre las dificultades que tuve al principio para crear una secuela, qué me inspiró a hacerlo y el escenario que elegimos. Hoy quiero hablar sobre las premisas iniciales que planteamos al comienzo del proyecto. Consideremos esto como una presentación del juego que estábamos a punto de crear. Sistemas por encima de la historia En primer lugar, queríamos que la secuela se basara en gran medida en los sistemas (elementos dinámicos que reaccionan al jugador), alejándonos de la mayoría de los elementos narrativos del primer juego. Esto significaba menos personajes y diálogos, y mucha menos narrativa estática. Partíamos de la base de que centrarnos en el diseño y la tecnología nos permitiría trabajar con un equipo pequeño y especializado. También permitiría mostrar el juego a los jugadores relativamente pronto en su desarrollo. Desde el principio, pensamos en un proceso de desarrollo impulsado por la comunidad y en consolidar la presencia del juego en Steam mientras aún estaba en desarrollo. La idea era simple: hacer que los sistemas funcionaran, ponerlos en manos de los jugadores, escuchar sus comentarios

Radio Commander: Battle of Britain '40
Trasmission from Britain #2

What were the ideas behind Radio Commander: Battle of Britain ’40? In the latest dev log, the dev looks back at the core assumptions behind the sequel, from systems and strategy to resource management, the Dowding System, and one continuous campaign. Read the full article: https://www6.slitherine.com/news/trasmi ... -britain-2

Order of Battle Bug Submissions
[Text Bug][Tooltip error on campaign map for Marshall Islands scenario][New]

In the U.S. Marines campaign, just before the Marshall Islands scenario, a green pushpin is added to the campaign map if the player succeeded in having USS Liscome Bay survive the previous scenario – Gilbert Islands. In the hover text of this pushpin, “Marshall Islands” should be replaced by “Gilbert Islands”, while “Marianas” should be replaced by “Marshalls”.

Warhammer 40,000: Battlesector
How about some warhammer 40k battlesector tournaments

Hello Slitherine Team, how about having regularly scheduled Warhammer 40k Battlesector tournaments. The game as far as I can tell is active and popular with DLC, etc.! The Field of Glory game series hosts tournaments consistently (which is a good thing), is there limited server space or something else holding up hosting tournaments? Thank you

Field of Glory: Kingdoms
Language change

Hi. I'm playing in spanish and ingame there are some english warnings about missing texts. I'd like to switch to the English version, but I don't see the usual way to change the language on Steam. Is there another way to do it?

ICBM: Escalation
Assassin's Mace | Dev Diary and Release date

Hi everyone! We’ve been continuing to work on ICBM: Escalation and now that the major AI update is out, we’ve been making small fixes and improvements where we can, but our attention has been mainly focused on our new upcoming DLC. As you may have been able to guess, from subtle hints like the new loading screen and Steam trading card featuring the DF-41 mobile ICBM, or less subtle hints, like that time we openly said it in the last DLC dev diary and then publicly announced it later, our newest DLC is focused on what I think many people would agree is the most obvious contender. With a substantial nuclear arsenal, a huge roster of unique indigenous units, a massive army and considerable geopolitical sway, our next DLC is about China! Like our last two DLCs, this one will feature new Chinese unit cosmetics as well as an 11-mission campaign spanning from shortly after the end of WWII and into the not-so-distant future. Now, some of you might be wondering what’s special about this campaign, and why it’s called Assassin’s Mace. While the USSR campaign focused on matching or overwhelming NATO’s capabilities, and the DLC US campaign focused on being an unbridled powertripping psychopath, China’s campaign is also asymmetrical, but this time in another direction. You see, while the US and USSR came out of WWII as obvious winners and new undisputed superpowers, China wasn't quite as lucky. Just when I thought I was out, they pull me back in. While we might think of China as being an e

Warhammer 40,000: Battlesector
warhammer 40000 battlesector - advertise game!

1. The game needs to be advertised much much more, the only reason I even found out about it is because of a random Reddit post. 2. Total war DoW 4 should be used for advertising purposes! 3. more advertising ...more players...more money 3. Make game much better! Better/more interresting game ... more players...more money 4. Some player wishes from reddit: - random map generator and random enemy army generator for skirmish - Army painter - better AI - to work on ps5 - a free rotating faction to try every week in crusade - setting option before campaign for max unit LVL, maybe from 5 to 25 in crusade - I would like to see next: that I can save unit max lvl and its bonuses and reuse them from start in next crusade with those max bonuses, this would be ideal for hardest crusade, or maybe if they add one more extra hard for those reuse LVLs

Field of Glory: Kingdoms
Zagwe moving capital

Hi. In every campaign starting in 1054 Zagwe capital is in Lalibela region on the first turn but in the second turn switches to Aksum region (the palace in Lalibela disappears and appears a new one in Aksum).

147 discussões coletadas desde 2 September 2026. Acompanhe este fórum com uma palavra-chave →