Hi everyone, I'm new to the UnknownCheats community. I've been playing Once Human recently and decided to join to learn more about game hacking and reverse engineering. Looking forward to participating in discussions. Nice to meet you all!
Fórum [Help] Kernel threads
www.unknowncheats.me/forum/anti-cheat-bypass/677896-kernel-threads.html ↗Fórum vBulletin em inglês.
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first of all sorry for my english thats not my main language. basically whole problem is my overlay fps drops from 240 to like 60-80. it happens only if mmb zoom or in some low-magnification optics. i was struggling with it for a bit and couldnt figute it out, any advice or help?
Where do you all source your Windows ISOs from? I recently found out about UUP Dump and use it in conjunction with an autounattend XML file to have Windows install exactly how I like it. It's just a shame that they don't have anything older than Windows 10 because the ease of use and control you get from this site is great.
Just curious how many people here use an autounattend file alongside their Windows installs. I only recently found out about this autounattend generator and it's genuinely been such an amazing tool that I feel like not many people know or talk about.
C++ External Aimbot For CSGO Code: #include #include #include #include "Memory.h" #include "Angles.h" using namespace std; namespace offset { constexpr uintptr_t dwLocalPlayer = 0xDEF97C; constexpr uintptr_t dwEntityList = 0x4E051DC; //------------------------------------------------------------- constexpr uintptr_t dwClientState = 0x59F19C; constexpr uintptr_t dwClientState_ViewAngles = 0x4D90; //------------------------------------------------------------ constexpr uintptr_t m_iTeamNum = 0xF4; constexpr uintptr_t m_lifeState = 0x25F; constexpr uintptr_t m_vecOrigin = 0x138; constexpr uintptr_t m_vecViewOffset = 0x108; //------------------------------------------------------------- constexpr uintptr_t m_iHealth = 0x100; constexpr uintptr_t m_bDormant = 0xED; constexpr uintptr_t m_aimPunchAngle = 0x303C; } bool b_enableAimbot = true; void handleAimbot(Memory &mem, DWORD client, DWORD engine); int main() { Memory mem; bool isAttached = mem.Attach(L"csgo.exe"); if (isAttached ) { std::cout (client + offset::dwLocalPlayer); DWORD clientState = mem.Read (engine + offset::dwClientState); if (dwlocalPlayer != 0 && clientState != 0) { int localTeam = mem.Read (dwlocalPlayer + offset::m_iTeamNum); Vector2 localViewAng = mem.Read (clientState + offset::dwClientState_ViewAngles); Vector3 punchAngle = mem.Read (dwlocalPlayer + offset::m_aimPunchAngle); Vector3 posOrigin = mem.Read (dwlocalPlayer + offset::m_vecOrigin); Vector3 posView = mem.Read (dwlocalPlayer + offset::m_vecViewOffset)
Hello I am needing help please !!!! So I have another account that I made a few weeks ago because I lost access to my old account but it was banned because it says I have a duplicate account. I’m not trying to spam or anything like that I just need help figuring out what to do I’m ok with using my original account or the one i made a few weeks ago. I’ve emailed the ban appeals multiple times and i haven’t got any replies and it also said id be unbanned by 9/10/26 and then nothing happened. Someone please help me I just want to be apart of the community and learn how to do pc cheese more. Thanks in advance sorry if this was the wrong place to post
its becoming harder and harder to do input safely across games, and a lot of people have stopped doing memory aim on ue because most games cross reference mouse input and camera rotation now. So I'm sharing how to do it safely games that cross reference input detects things like control rotation / rotation input or writing directly to camera rotation. However not many people think about the fact you can write directly to the mouse input itself that games cross references with this is safe fully safe in Fortnite tournaments. In Valorant, multiple friends have gotten to Immortal and one Radiant and still not banned, so you can trust its not honey potted below I've included an example of how to do mouse deltas for Fortnite, you can do any kind of input you want. For other ue games you'll have to update the structs and offsets yourself enjoy ! code: Code: namespace input { static void add_mouse_deltas( const std::uintptr_t player_controller, const std::pair deltas ) { if ( !deltas.first and !deltas.second ) { return; } const auto player_input = g.m_vm.read_virtual ( player_controller + fortnite::offsets::PlayerInput ); if ( !g.m_vm.translate( player_input ) ) { return; } const auto key_state_map = g.m_vm.read_virtual >( player_input + fortnite::offsets::InvertedAxis + 0x40 ); if ( !key_state_map.valid( ) ) { return; } auto mouse_x_address{ 0ull }; auto mouse_y_address{ 0ull }; for ( std::uint32_t i{ 0 }; i ); if ( !memory::valid( pair_address ) ) { continue; } const auto key = g.
[360] Custom Killfeed Hook Probably already posted somewhere:shrug: Code: CL_ConsolePrint_AddLineHook = 0x82267520 Example: Code: void CL_ConsolePrint_AddLineHook(int localClientNum, int channel, const char* txt, int duration, int pixelWidth, int color, int flags) { if (channel == 6) { //My menu stuff CHAR killer[64] = {}; CHAR weapon[64] = {}; CHAR victim[64] = {}; CHAR reason[128] = {}; BOOL special = FALSE; if (Killfeed::Parse(txt, killer, weapon, victim, reason, &special)) { Killfeed::Add(killer, weapon, victim, reason, special); return; } } CL_ConsolePrint_AddLineDetour->callOriginal(localClientNum, channel, txt, duration, pixelWidth, color, flags); } Preview of what I made early af in the morning
Version: 0.319.1 Features: Godmode (damage & Infinite HP) Aura kill (the damage taken from godmode config) Infinite item on inventory Infinite currency (Diamonds, Gold, Sand, etc) Bypass InAppPurchases (Allow you to buy everything that using dollar product in the shop) EXP Multiplier (combat, mining, woodchopping) Speedhack (global timescale) 100% success enhance Use timeskip (Hourglass) item anywhere Always get legendary curio Free curio upgrade Free engineer upgrade Free Hunter skills upgrade Download Link: waiting for approval
is it same as view angle spoof or no? what am i missing? adding it to my paste did not help me maybe it is my config?:sadwavey: it says generate lot of fake data but i tried that basically pasting the vacnet bypass in its peak from github and still no results fifth edit: what im looking for is nonprime vac live bypass.
Base: 0x7FF66C070000 ActorPatch: 0x00CFCE5B (RVA) / 0x7FF66CD6CE5B (Base: 0x7FF66C070000) CameraPatch: 0x0E6A4795 (RVA) / 0x7FF67A714795 (Base: 0x7FF66C070000) CodeCaveOne: 0x10D73294 (RVA) / 0x7FF67CDE3294 (Base: 0x7FF66C070000) CodeCaveTwo: 0x10D78DF4 (RVA) / 0x7FF67CDE8DF4 (Base: 0x7FF66C070000) ActorTrampoline: 0x000080D2 (RVA) / 0x7FF66C0780D2 (Base: 0x7FF66C070000) (size: 37) ActorMovAddress: 0x00CFCE57 (RVA) / 0x7FF66CD6CE57 (Base: 0x7FF66C070000) ActorMov (hex): 48 89 15 ActorPatternIsTypeA: true CameraMovAddr: 0x0E6A4779 (RVA) / 0x7FF67A714779 (Base: 0x7FF66C070000) (size: 7) CameraTrampoline: 0x00052192 (RVA) / 0x7FF66C0C2192 (Base: 0x7FF66C070000) (size: 46) CameraCaptureReg: r2 (high=1) ViewMatrixAddress: 0x11FB8EF0 (RVA) / 0x7FF67E028EF0 (Base: 0x7FF66C070000) ViewBlockAddress: 0x0 (cam_pos=+0x190 vp_matrix=+0x250) Signatures: Actor caller: 65 ? 8B ? 25 58 00 00 00 ? 8B ? ? ? 8D ? ? ? ? 00 ? C1 ? 03 Camera (1/2): C7 44 24 28 00 08 00 00 4C 89 Camera (2/2): C7 44 24 28 00 08 00 00 View matrix: 48 8B 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 90 48 83 C4 58 41 5D 41 5C 41 5F 5E 5B 5F 5D GameManager: 48 8B 0D ?? ?? ?? ?? 48 85 C9 0F 84 ?? ?? ?? ?? 48 8B 01 FF 90 90 00 00 00 View anchor: A4 70 7D BF 00 00 00 00 00 00 00 00 00 00 A0 40 00 00 A0 C0 00 00 00 00 00 00 00 00 CD CC 4C 3F 00 00 00 3F 00 00 80 3E inline constexpr const char* camera_one = "48 8B 0D ?? ?? ?? ?? 4C 8B 01 41 FF 90 D8 00 00 00 F3 0F 10"; inline constexpr const char* camera_two = "48 8B 0D ?? ?? ?? ?? 48 8B 01
Just a simple project that I ended up getting bored with. Enjoy while you still can. Your browser doesn't support HTML5 video. If you got any questions just hit me up
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