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Forum phpBB en anglais. 12 rubriques suivies : General, Development, ↳ Strategies & Tips, ↳ Gameplay Feedback, ↳ Technical Support, ↳ Release Announcements, Compiling & Installation, ↳ Users’ Forum, News, Announcements, ↳ iOS Support, ↳ Tournaments et Scenario & Campaign Development.

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News
Wesnoth 1.19.28

The newest release of the new development series, Wesnoth 1.19.28 , is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators. The source code and Windows and macOS packages are already available on the downloads page . You may also find packages for other platforms there as they become available. Bear in mind that this is a development version — as such, it is likely to include a lot of new bugs, some of which are already listed in the release notes. If you encounter other issues, make sure to report them to us so they can be fixed for future releases, otherwise Yechnagoth will eat your soul for dinner.

Release Announcements, Compiling & Installation
Wesnoth 1.19.28

Wesnoth 1.19.28 is out! Get on itch.io Get on Steam This new release in the 1.19.x development series sees various changes and improvements in various areas. As this is a development version, we would like to remind everyone how the testing and feedback process works for these: If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth. Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it. For any bugs found, or to request new features to be added, check out bug tracker here . First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed. Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.19.x series, but for others we depend on contributed patches from volunteer coders like you! Downloads Steam Development versions of Wesnoth are available on Steam through our beta channel. In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.19.x option from the drop down. Itch.io The latest development version of Wesnoth is also published on itch.io. A standalone portable download is also

Scenario & Campaign Development
Palms amid Blue Dunes [Dunefolk Campaign]

Catacombs of the Ancients I'll check it out, thanks for the hint. Seems also like another transport bug. Maybe, removing ships on this scenario could be fine. Considering the that scenarios map, I don't think the ships should be removed. It's made with using ships in mind. If you look at my replay you'll see that I also made plenty of use of ships there. I'd rather have that bug not be fixed (and maybe just mentioned in the notes) than that ships get removed from that scenario. Very fun bug! If you make units leave your (air)ship while you are at the edge of the map, the can get unloaded outside of the map and are gone. Another transporter bug, I got some ideas to make a workaround for dialoges, no sure if this is pretty. Edit: Funnily enough it only works on the northern border and not the western/eastern/southern border. I'll check it out, aswell as all the typos and grammar erros. I'll have to check on that later, because I'm very sure I discovered that bug at the southern border. The ships dont get removed. I fixed the gold bug and border removal bug at my end. Also, the goblins dont go into chasms anymore. I am almost done with all the fixes. I will make a small changelog after I'm done. I am still trying to figure put how to fiy the upkeep problem while being transported.

Scenario & Campaign Development
Palms amid Blue Dunes [Dunefolk Campaign]

Catacombs of the Ancients I'll check it out, thanks for the hint. Seems also like another transport bug. Maybe, removing ships on this scenario could be fine. Considering the that scenarios map, I don't think the ships should be removed. It's made with using ships in mind. If you look at my replay you'll see that I also made plenty of use of ships there. I'd rather have that bug not be fixed (and maybe just mentioned in the notes) than that ships get removed from that scenario. Very fun bug! If you make units leave your (air)ship while you are at the edge of the map, the can get unloaded outside of the map and are gone. Another transporter bug, I got some ideas to make a workaround for dialoges, no sure if this is pretty. Edit: Funnily enough it only works on the northern border and not the western/eastern/southern border. I'll check it out, aswell as all the typos and grammar erros. I'll have to check on that later, because I'm very sure I discovered that bug at the southern border.

Ideas
How to manage gold and difficulties

I haven't found any information on how to balance gold and, consequently, the armies. Basically, the gameplay swings from extremely simple to incredibly difficult—if not impossible! try this: http://www.catb.org/~esr/wesnoth/campai ... howto.html It's very outdated, but some things still hold up. based on the adventures of Helm Hammerhand—as recounted in Tolkien’s appendices—and I’ve created the Riders faction as well as the Dunlendings and their allies You might get a copyright infringement warning for adapting LotR material and add-on removed from the add-ons server if uploaded. viewtopic.php?p=342822#p342822 rule 3

Ideas
How to manage gold and difficulties

Hi there! I’ve set out to create my first campaign based on the adventures of Helm Hammerhand—as recounted in Tolkien’s appendices—and I’ve created the Riders faction as well as the Dunlendings and their allies. However, I’ve run into a problem: I haven't found any information on how to balance gold and, consequently, the armies. Basically, the gameplay swings from extremely simple to incredibly difficult—if not impossible! Is there a rule of thumb for achieving a balanced setup? Looking forward to your suggestions... thanks!

Scenario & Campaign Development
Palms amid Blue Dunes [Dunefolk Campaign]

Catacombs of the Ancients I'll check it out, thanks for the hint. Seems also like another transport bug. Maybe, removing ships on this scenario could be fine. I think that, they way this map is set up, ships shouldn't be removed from this scenario. Very fun bug! If you make units leave your (air)ship while you are at the edge of the map, they can get unloaded outside of the map and are gone. Another transporter bug, I got some ideas to make a workaround for dialoges, no sure if this is pretty. Edit: Funnily enough it only works on the northern border and not the western/eastern/southern border. I'll have to check on that later, because I am certain I found this bug at the southern border. No need. I already fixed it on my end. Still working on the update. and I keep the ships.

Scenario & Campaign Development
Palms amid Blue Dunes [Dunefolk Campaign]

Catacombs of the Ancients I'll check it out, thanks for the hint. Seems also like another transport bug. Maybe, removing ships on this scenario could be fine. I think that, they way this map is set up, ships shouldn't be removed from this scenario. Very fun bug! If you make units leave your (air)ship while you are at the edge of the map, they can get unloaded outside of the map and are gone. Another transporter bug, I got some ideas to make a workaround for dialoges, no sure if this is pretty. Edit: Funnily enough it only works on the northern border and not the western/eastern/southern border. I'll have to check on that later, because I am certain I found this bug at the southern border. As always, thanks for taking my feedback.

Tournaments
[In Progress] Afterlife Rated 1.18, A New Era

Please ban cheater lamb He was losing game 75907, but he decided to just report it as his victory and leave He also reported games 75913, 75914 as his victory on turn 1

Users’ Forum
Project Wesnoth 3D

Someone knows about projects to turn Wesnoth into a 3D game? I don't and that's why I think it could be a great idea to take the game core and mechanics exactly as they are, expose the core through an API and send the data to a 3D client made with GODOT. It could be the same exact game but in 3D. What's your opinion about this? Is someone interested in developing this project?

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